Here's Some Feedback: There's Too Much Endurance.
Alright, so this doesn't need to be super drawn out or winded:
There's nothing wrong with the occasional white flash of invincibility blocking the killer's pressure, it can be a "healthy" thing, but it can't happen too much due to quick gen times.
It is my opinion with over 8k hours, that after the buckleup buff, there is now too much extra safety provided by endurance perks.
To whomever is calling the shots on creative direction since Patrick isn't around anymore, you've gone just slightly overboard with this invincibility feature, and I'd like to request that you consider dialing it down a notch.
I understand wanting survivor players to feel good about playing the game, but it's wrong to forsake the fact that the killer is a player too and expects the game to be reasonably fair to them as well.
Because I'll tell you right now, there is nothing more infuriating in this game, than exercising skill in a difficult chase, succeeding in getting the hit to connect, just to have it not count for the sake of preserving the feelings of the other side. This goes double for M1 killers.
Thank you for your time and consideration
~Dresden051
Comments
Agree, the Haste and Endurance spam is absurd nowadays.
Too many safety nets make survivor boring
Sometimes it feels like rolling a d20 every time I attack to see if it fails due to some out of nowhere endurance effect.
Had somebody mention that it was like it's becoming a "hit lottery," and unfortunately I have to agree.