Add a level of consistency to anti-camping power restrictions.
Specifically either disable Alien being able to exit Control Stations right next to a hooked survivor or enable the ability for Dredge to teleport to Lockers near hooked survivors (preferably the former - I don't think being able to camp a hook without a Terror Radius or visible model entirely basekit is fair in the slightest.)
Whilst there's a wider discussion on each killer's powers and if they should be enabled near hooks, I want to at least make the argument that the decision-making should be consistent, which it currently is not.
Comments
Xenomorph exits the control room tunnels very slowly when it's close to a hooked survivor. It's like you guys don't even play the killer before complaining about stuff already built into the their kit.
Which can be mitigated with the footsteps mechanic and still doesn't address the fact that Dredge's power disables camping in it's entirety.
But thanks for your input, regardless.
Dredge's power isn't disabled. He just can't teleport to lockers within the immediate area. He can still however, teleport to the next closest set of lockers to the hook.