Simple Interim Skull Merchant Change

I'm not sure what the grand plan for the SM rework will be, but in the meantime, as someone who plays a lot of SM


  • Disable lock on progress if a survivor is doing a gen within a drone's active radius.

I think this is a good and simple change because the SM will still receive info and the haste boost, while combatting the problematic "3 gen" strategy.


As a result, you could possibly decrease the time to get exposed to compensate.

Comments

  • You would never, ever get locked on unless survivor screwed it massively.

    I mean, this change can happen for sure, but there would need to be lot of buffs to make drones viable in chase.

    This would kill 3-gen for sure. But without any buffs, it would also kill skull merchant as a killer.

  • @DaddyMyers_Mori said:

    You would never, ever get locked on unless survivor screwed it massively.

    I mean, this change can happen for sure, but there would need to be lot of buffs to make drones viable in chase.

    This would kill 3-gen for sure. But without any buffs, it would also kill skull merchant as a killer.

    I've played her a lot and you can easily get locked ons with her green addon as it is in some long walls and certain loops (shack). I think the 3-gen aspect is really problematic and this is just an interim solution while they work on a significant rework

  • @vittoriotoscano said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499492#Comment_3499492

    I've played her a lot and you can easily get locked ons with her green addon as it is in some long walls and certain loops (shack). I think the 3-gen aspect is really problematic and this is just an interim solution while they work on a significant rework

    I play her a lot and it is always survivor screwing it.

    They have to be in corner of the map and even there correct play is just run away and getting injured.

    But if they want to keep playing shack and refuse to leave, it's just bad idea.