We need perks design that not punish fair play killers.

Blood rush needs to be able activated when in injured state and on last hook, and disable when 5 Gens done. The perk litterally rewards tunnelers than fair play killers in current state.

Comments

  • Agreed, same goes for deliverance, not necessarily agreed with the specific idea tho, shouldnt be disabled when 5 gens done

  • disabled at 5 gens. you want to nerf the perk further? it has like 0.3% pick-rate or something. blood rush is not harming anyone. the legit only way to use the perk without med-kit syringe is to run it with adrenaline to proc it in the end game using sprint burst perk. I find it funny that your weakening the one place where the perk is likely to provide value for the survivor using it.

  • @Devil_hit11 said:

    disabled at 5 gens. you want to nerf the perk further? it has like 0.3% pick-rate or something. blood rush is not harming anyone. the legit only way to use the perk without med-kit syringe is to run it with adrenaline to proc it in the end game using sprint burst perk. I find it funny that your weakening the one place where the perk is likely to provide value for the survivor using it.

    I want the perk to be more punishing tunneler, not fair play one.

    I never tunnel, and get 3 prenerf DS’d in end game because I didnt tunnel them to get rid of DS.

    Blood rush currently has the same thing, punishing me for not tunneling them and let them heal. BR has low pick rate because its useless against tunnelers in the era when tunneling happens alot because DS nerf, which survivors dont want to use it.

    @1ettuce said:

    Agreed, same goes for deliverance, not necessarily agreed with the specific idea tho, shouldnt be disabled when 5 gens done

    I can take the perk not disable at 5 gens done, its just without the nerf suggestion, killers would complain

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487669#Comment_3487669

    I want the perk to be more punishing tunneler, not fair play one.

    I never tunnel, and get 3 prenerf DS’d in end game because I didnt tunnel them to get rid of DS.

    Blood rush currently has the same thing, punishing me for not tunneling them and let them heal. BR has low pick rate because its useless against tunnelers in the era when tunneling happens alot because DS nerf, which survivors dont want to use it.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487663#Comment_3487663

    I can take the perk not disable at 5 gens done, its just without the nerf suggestion, killers would complain

    I understand doesn't make them right tho xd, still idk what to do w the perk exactly just bc I think exhaustion perks themselves are a mess

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487669#Comment_3487669

    I want the perk to be more punishing tunneler, not fair play one.

    I never tunnel, and get 3 prenerf DS’d in end game because I didnt tunnel them to get rid of DS.

    Blood rush currently has the same thing, punishing me for not tunneling them and let them heal. BR has low pick rate because its useless against tunnelers in the era when tunneling happens alot because DS nerf, which survivors dont want to use it.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487663#Comment_3487663

    I can take the perk not disable at 5 gens done, its just without the nerf suggestion, killers would complain

    Blood rush is such a non-issue, honestly, just becasue of it's pick rate. NO ONE plays it. So if you really encountered someone using it against you, you were actually lucky to play against something different for once, not the same MFT, Windows, Resi all over again. No worries, you most likely won't face it again for the next 100-300 games.