How to stop Killers camping hooked Survivors (Gameplay suggestion)
Simple as this: Pause the Hook Progression when the Killer is too close to the hooked survivor.
This mechanic is present in the Roblox game Flee the Facility, which is essentially a copy of DBD and it works great there. It could even introduce new perks that modify the radius size and status effect that could be applied to the killer if they spend too long in the radius of the hooked survivor.
Comments
They already tried this in two PTB's, and it resulted in survivors abusing the mechanic by holding the killer within range of a hook but far enough away to guarantee that if the killer tried to chase them, they were open for a hook rescue. This makes it impossible to camp survivors, removing that player agency from the killer, and there are niche scenarios where camping is the killers best or only option such as during end game. So it's not that simple.
I agree there need to be measures to make camping less effective (which are in the works, such as the removal of hook grabs potentially in a couple weeks and the anti-camp mechanic due in a later chapter) but these don't remove the killers ability to choose to camp, they simply make it less profitable to do so.
why? there are already stuff being done about it (no hook grabs and basekit deliverince)
Basekit deliverance is happening? I did not notice it in the patch notes.
It was in the year roadmap, I think they said 'summer' so potentially sometime between now and the October midchapter
yes but not this patch it'll be tested in a ptb later this year if a killer is in a radius of a hook for some time a meter fills and Survivors get the ability to unhook themselves (this also works on second stage).
I see, tbh I dont think it will do a huge amount since the killer can still proxy camp but I cant believe I actually missed this announcement.