Didn't know this about flashbang, but...

Here is the video: https://www.youtube.com/watch?v=tloatiTdVTo


What is everyone's opinions on this Flashbang buff?

Comments

  • @Perpendicular said:

    Seems like a bug not a buff

    Alr. I think someone in the comments may've mentioned that and somehthing to do with EMPs, but.

  • @Perpendicular said:

    Seems like a bug not a buff

    Its not a bug! I don't have a link or screenshot ready but if you check the last update's patch notes there's a whole update on how items work.

    I don't remember exactly how it's explained but basically you can carry temporary items (flashbangs, EMPs and other killer items, white glyphs) as the same time as a regular items (medkits, flashlights...)

    @JackOfTrades said:

    Here is the video: https://www.youtube.com/watch?v=tloatiTdVTo

    What is everyone's opinions on this Flashbang buff?

    Honestly I think it's a nice buff, it was quite annoying that using a perk basically stopped you from bringing an item and I don't think it's going to make flashbangs OP. The whole item system changes are nice, I'm particularly happy because it was very tedious to have to put down your item, pick up and use a killer item and then pick your item back up again.

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456950#Comment_3456950

    Its not a bug! I don't have a link or screenshot ready but if you check the last update's patch notes there's a whole update on how items work.

    I don't remember exactly how it's explained but basically you can carry temporary items (flashbangs, EMPs and other killer items, white glyphs) as the same time as a regular items (medkits, flashlights...)

    https://forums.bhvr.com/dead-by-daylight/discussion/379566/didnt-know-this-about-flashbang-but

    Honestly I think it's a nice buff, it was quite annoying that using a perk basically stopped you from bringing an item and I don't think it's going to make flashbangs OP. The whole item system changes are nice, I'm particularly happy because it was very tedious to have to put down your item, pick up and use a killer item and then pick your item back up again.

    The only thing I don't like is that it hides the flashbang, yet you can throw it down. I'm fine with holding two items, but just not exactly with a hidden flash that someone can just run up and flash you with.

  • @JackOfTrades said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456970#Comment_3456970

    The only thing I don't like is that it hides the flashbang, yet you can throw it down. I'm fine with holding two items, but just not exactly with a hidden flash that someone can just run up and flash you with.

    I didn't pay attention to that, I understand that it has to be hidden if you're carrying an other item but is it still hidden when you don't have one ? If so I agree a survivors without an item should definitely be visibly holding the flashbang, it'd be weird it they didn't.

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456973#Comment_3456973

    I didn't pay attention to that, I understand that it has to be hidden if you're carrying an other item but is it still hidden when you don't have one ? If so I agree a survivors without an item should definitely be visibly holding the flashbang, it'd be weird it they didn't.

    I know. I may attempt this later and get back to this post to update.

  • @Perpendicular said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456970#Comment_3456970

    No it is a bug, yeah they did make a change to the way items work. They categorised everything into 3 groups; survivor, special and temporary.

    Special items you can carry while holding a survivor item. The special items are ones related to killers like the lament or tapes. Survivor items are like toolboxes, firecrackers and flash bangs I assume are in that too.

    Im guessing there’s a bug that accidently put flash bang in the special category.

    Nope, it's a temporary item because survivors don't keep them even if they escape with it.

    IMG_20230618_095857.jpg

    And I'm fairly certain it's intended for survivors to carry both an item and a flashbang at the same time considering not having to drop your item to make one was in the patch notes

    IMG_20230618_095918.jpg