Survivors need MORE nerfs

Why should killers have to suffer the consequences from survivor's time wasting actions? Why do survivors want to prolong the match? It doesn't make sense to me. Oh, because you're losing? Is that it? So you're going to the end of the match, crouching with urban evasion and just explore the entire map until the killer disconnect? That's pretty damn sad.

Since hiding shouldn't be a part of the game, every survivor should emit a huge light that will show the killer exactly where you're located. A special light tower effect would also stop survivors from getting in and out and in the lockers to avoid exploiting the idle crows. Hiding has always been a terrible gameplay mechanic that shouldn't be in Dead by Nightlight from the start. It incentivizes poor gameplay habits.

You want to know how big the light should be? Sure.

image.png

Comments

  • @[Deleted User] said:

    "Since hiding shouldn't be a part of the game"

    I'd disagree. There is a time for playing stealth. Hiding and not progressing the game in anyway is another matter.

    No, they're the same thing. You're coming up with excuses which doesn't help anybody but the survivor mains.

  • I logged in to say how stupid this post is until I checked my calendar. Reaaaaally funny.

  • I think OP specifically talks about situations, where you managed to kill 2 survivors at 3 gens and the last two survivors just hide, while not even touching a gen.

    I had such a game just yesterday with Pyramid Head on The Game: I got a hook suicide on the second survivor I downed and then went for as many hooks as possible. At the 10min mark I had hooked averyone twice and moried the clickety clicky Nancy. I didn't camp that Kate on hook out and decided to allow the last survivor to unhook her and that was my mistake, as the two reset and ghosted the entire match. They never touched a gen and went from locker to locker, never resurfacing again. Luckily I could watch youtube on my second screen. I eventually found them hiding in the basement lockers on my fourth pass in the basement at the 45-50min mark and they laughed at me in the post game chat, that I deserved that 40min wasted of my life, because I moried the other survivor. This can only be some 14ys old with too much time on their life clock and no real character development yet to spite someone in this way, but what you gonna do?

    I would propose that at 2 survivors remaining, if they don't touch a gen for 4min (the DBD sweet spot for bleeding out, EGC etc.) they start accumulating crows that last till they are hit. Stealth play around finishing a gen can be obnoxious, but in that case they are at least trying to finish a gen. If all they do is switching lockers in order to get the killer to DC or the game to end the session after 1h, then give them crows. Easy fix and nothing that should impact normal gameplay.

  • @HugTheHag said:

    I love today

    I can't believe people here are taking this 1st April Fools joke post seriously. He even has oingo boingo as a hyperlink...

  • @Mystic_Mizu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389095#Comment_3389095

    Then all the survivors do would barely tap the gen and walk or crouch away, the killer still wouldn't find them. There isn't a real fix for this.

    Well, at least they would be doing something and had a 10% chance to have the gen exploding in their face at disengaging. Its not perfect, but at least something.

  • But I still have to chase the survivor after I find them!

    I suggest that after 10 seconds of being in the light the survivor is set on fire, instantly killing them.

  • @Kalevi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389110#Comment_3389110

    I can't believe people here are taking this 1st April Fools joke post seriously. He even has oingo boingo as a hyperlink...

    Literally haha

  • if this was an april fools joke, well done. you just played so many people.

  • this post real updog ngl