I also created a new survivor perk for anti-tunneling

For the People, but for hook counts.

If you have not been hooked and unhook a survivor on death hook (they've been hooked twice or reached struggle phase), they will have their hook count reduced back to 1 and yours will increase to 1, deactivating the perk.

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This means even if all 4 survivor have this perk, it can only be used at most 3x before no more survivors have 0 hook count.

Also... so the killer has some clue as to what's going on, Show The Killer The Hook Counter! Pros? Killers who play nice and chill (and thusly aren't keeping track of hooks) get a huge quality of life update. Cons? Killers who tunnel 1 or 2 survivors at a time (and thusly know their exact hook count) get slightly better at it (maybe a reminder if they're tilted and somehow lost track..?? idk).

Comments

  • I think it should make the survivor giving hook state broken like for the people does and also exhausted. Gens should also be increased to 100s then im fine with it.

  • @Deathstroke said:

    I think it should make the survivor giving hook state broken like for the people does and also exhausted. Gens should also be increased to 100s then im fine with it.

    Why stop there? Make the gens 500 seconds so that any playstyle on any killer is viable! /s

    Killers tunnel because a 3v1 is so much easier than a 4v1. If it takes them too long to tunnel one survivor out then it's not longer worth it. That helps prevent tunneling.

    Nvm this as a perk. Make it basekit. Survivors shouldn't have to buy a chapter to get a character to actually play the game instead of the run and struggle on hook simulator.

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/365714/i-also-created-a-new-survivor-perk-for-anti-tunneling

    How would this work if you've been hooked twice already?

    I'd assume you can't use it of course but it would be funny imagining you just be sacrificed lol

    Re-read the first 6 words after "For the People, but for hook counts." =)

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352764#Comment_3352764

    Re-read the first 6 words after "For the People, but for hook counts." =)

    My bad xd

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352743#Comment_3352743

    Why stop there? Make the gens 500 seconds so that any playstyle on any killer is viable! /s

    Killers tunnel because a 3v1 is so much easier than a 4v1. If it takes them too long to tunnel one survivor out then it's not longer worth it. That helps prevent tunneling.

    Nvm this as a perk. Make it basekit. Survivors shouldn't have to buy a chapter to get a character to actually play the game instead of the run and struggle on hook simulator.

    But why are killers tunneling and making it 3vs1? Usually because gens go too fast in 4vs1 and 3vs1 is lot easier to manage. So killers still need to make it 3vs1 at some point to have chance in winning. Only reason why now gens should stay 90s is because tunneling is so common and strong but if that strat is made weaker killers need something to compensate. Killers strongest perk eruption is also soon nerfed to ground so I expect kill rates to go down.