Weapons/powers "rework".
"Rework"is a bit strong word for it.There is a lot of add-on for killers power but you can only have 2 and it's a bit sad and some of them just a bit stronger version of a low tier add-ons plus,you can really make good add-ons combos because again you can only have 2.
So am suggesting making more add-on slots but do it logicly.Something like this
So each add-on would have logical spot and prevents stacking,for chainsaw example-3 different chains in defferent slots.
And same mechanic can go with most killers
Bear traps for example-spot for gaws(padded,serrated or rusted).Spot for coil,spot for stone(or wax brick).
Also remove tar bottle and longwood and make a green-purple camo toolkit,what gonna make bear t rap invisible if if set up by trapper(to make taps usefull at maps like-lab,game,etc) and also reduce avaliable bear traps from 5 to 4.
But what about side add-ons,like setting tools,shiny pin,chilly and others
Make two add-on slot on killer.But again,make it logicly to prevent staking strong add-ons.
But what to do with killers what can't quiet fit into those changes,like Pig,Plague,Doctor or Herpmadurgon.I have idea on what to do with Pig and gonna make another post about her,for the rest-it's gonna need a bit more thinking.
And on the third hand-what about survivors?Well their items a different from killers and requiers much more thinking.So far i only have idea on medkits.
Remove charges on medkits,make it what any medkit let you heal OTHER survivor faster,buff killers debuffs(hemorage,blindnes and such,so they lasts much longer) and revork all medkit add-ons so they would would help to decrease debufs timer or remove debuff if medkit have proper add-on.
Example-standart tier 1 medkit,have 2 add-on slots,doesnt increase healing speed.
Tier 1 bandages-remove 20 seconds from hemorage debuff if survivor had that debuff and was healed by medkit what have that add-on.
Higher medkit tier will incres number of add-on slots.Self care gonna be less viable,since it's only gonna let survivor heal himself but not gonna remove any debuff and all of those have increased time or last permanently in medkit doesnt have proper add on to instantly remove it.
Idea is still wet in terms of-what add-on should heal what,not all killers have debuff add-ons,what if person get healed by two survivors with different or same add-ons.As i said-need more thinking.
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