game benefits killers too much?

i play a survivor and i feel as though the game benefits killers too much ill give a few examples


  1. downing someone with one shot. they're down to the ground from a singular shot. ruins the fun for a survivor big time, basically just a killers game at that point,
  2. 2. cant recover on the ground without help. once you're down thats it. if someone else is down too you're finished,
  3. killer using offerings that overrides survivor offerings. for example my cat tingling sense offering is over ridden all the time and the killer is just there with no warning, if they have an offering that overrides it then its useless to a survivor
  4. warning music starts waayyy too late now.
  5. using weapons to kill not hooks. in my opinion this shouldn't be a part of the game, ruins the fun completely and destroys what the game is about , how can you survive if they just kill you on the spot giving no opportunity to be rescued?
  6. being able to see exactly where someone is on the map . ive had a killer put a survivor on a hook not even close to me and ive been in the basement already in a cupboard yet he comes all the way to the basement and to the exact cupboard, no offering should give a player that much advantage


and those are my examples .

Comments

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/759668#Comment_759668

    The trick is nerfing killers just a little bit once in a while to "make up" for all the survivor nerfs.

    "See they nerf us too!!! totaly the same guys!! devs arent biased"

    Survivors have had huge nerfs to gameplay over time now while killers have generally gotten smoother and better gameplay via good perks and bias.

    MoM...

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/760142#Comment_760142

    The largest nerf to the survivor base-kit in a long time was the removal of the pallet vacuum. Perks overtime get nerfed but that's because it was genuinely flawed (old MoM, old DS, etc) and it was mainly flawed due to no counter-play. But don't you realize that perks also get buffed too? Just because it's not meta doesn't mean that you cannot use it. Why don't you go out of your comfort zone and try different builds instead of using the current meta of try to use as many second chance perks as possible? Survivor IS playable without 4 second chance perks.

    If the devs are so killer sided why do they try out things like survivors being able to flash light save during the animation, survivors being able to drop the pallet during the pickup animation to save, etc? They even tried out an experiment to make the Nurse get pallet stunned if survivors dropped a pallet during her blink.

    Now Jeyers I want you to read this clearly for once. Lets say we have a set of scales with two sides to it. The survivor side is being pulled down more which means that it's survivor sided and for the devs to balance the scale out, they need to buff killers or nerf some survivor features. Now the scale is balanced, with your logic the killers need to receive a nerf now because survivors got nerfed and then guess what happens? The scale goes down on the survivor side again making it more survivor sided. If you nerf killer every time survivors get nerfed then the scale never changes and the balance stays the same.

    Due to how flawed this game used to be, which someone linked you a video showcasing it, survivors had to receive a few nerfs to balance it out. Don't you remember the dpip squad experiment? I know it's coming up to 2 years since then but people showcased how flawed this game was so of course survivors got nerfed.

    You also need to remember this is an asymmetrical horror game with FOUR survivors versus ONE killer and it should be a team based effort to win. That's why the current game is: solo is the weakest, killer is stronger than solo and SWFs are the power role. ONE survivor shouldn't be able to 1v1 the killer and just receive easy wins. Even if you look back at the dev dairies before the release of the game, killers were described as a power role but because so many people got too comfortable with easy wins BACK THEN they complain the more balanced the game gets and the more they need to work to obtain the victory.

    If the devs were so killer sided why does the pig get nerfed every patch (still don't understand why), why did the nurse get reworked, etc. I'm certain that if you compare the killer nerfs since release there are actually more killer nerfs than survivor nerfs so how are the devs killer sided?

    Ehh as rare as it is a team of veteran solo survivors can stomp a veteran killer

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/760142#Comment_760142

    The largest nerf to the survivor base-kit in a long time was the removal of the pallet vacuum. Perks overtime get nerfed but that's because it was genuinely flawed (old MoM, old DS, etc) and it was mainly flawed due to no counter-play. But don't you realize that perks also get buffed too? Just because it's not meta doesn't mean that you cannot use it. Why don't you go out of your comfort zone and try different builds instead of using the current meta of try to use as many second chance perks as possible? Survivor IS playable without 4 second chance perks.

    If the devs are so killer sided why do they try out things like survivors being able to flash light save during the animation, survivors being able to drop the pallet during the pickup animation to save, etc? They even tried out an experiment to make the Nurse get pallet stunned if survivors dropped a pallet during her blink.

    Now Jeyers I want you to read this clearly for once. Lets say we have a set of scales with two sides to it. The survivor side is being pulled down more which means that it's survivor sided and for the devs to balance the scale out, they need to buff killers or nerf some survivor features. Now the scale is balanced, with your logic the killers need to receive a nerf now because survivors got nerfed and then guess what happens? The scale goes down on the survivor side again making it more survivor sided. If you nerf killer every time survivors get nerfed then the scale never changes and the balance stays the same.

    Due to how flawed this game used to be, which someone linked you a video showcasing it, survivors had to receive a few nerfs to balance it out. Don't you remember the dpip squad experiment? I know it's coming up to 2 years since then but people showcased how flawed this game was so of course survivors got nerfed.

    You also need to remember this is an asymmetrical horror game with FOUR survivors versus ONE killer and it should be a team based effort to win. That's why the current game is: solo is the weakest, killer is stronger than solo and SWFs are the power role. ONE survivor shouldn't be able to 1v1 the killer and just receive easy wins. Even if you look back at the dev dairies before the release of the game, killers were described as a power role but because so many people got too comfortable with easy wins BACK THEN they complain the more balanced the game gets and the more they need to work to obtain the victory.

    If the devs were so killer sided why does the pig get nerfed every patch (still don't understand why), why did the nurse get reworked, etc. I'm certain that if you compare the killer nerfs since release there are actually more killer nerfs than survivor nerfs so how are the devs killer sided?

    I sent him the video at least twice.

    Also they wouldn't have cratered Legion and just said "Lol watch the survivors go down, it's so fun!"

  • @dbizzle said:

    obviously i know something about the game im playing it

    No, you really don't.

    A: Being exposed is not permanent unless it's a perma EW 3 myers. So if you go down too expose you probably did something wrong in the loop.

    B: If anyone could revive themselves when down, then there would be no way too get a 4k unless the survivors stacked on each other. It's meant this way for a reason.

    C: No offerings override another unless it's the same offering used multiple times, and no perks can be overridden by an offering. Spine Chill simply can't be stopped by an offering. It's not possible.

    D: There is no warning music, there is a Terror Radius, which is usually 32 meters on most killers, 24 on others. But you don't need the Terror Radius too see killers, just use your eyes and be observent since some killers can have no terror radius if they are stealth based.

    E: Only way a killer can kill someone with their weapon is either a Mori, which require hooking a survivor at least once, or Devour Hope and Rancor, and those tell you they are active so you should be more careful and stealthy too not get mori'd. It's not possible for a survivor too die with no hooks unless it's the obsession with Rancor.

  • @terumisan said:

    https://forum.deadbydaylight.com/en/discussion/comment/760255#Comment_760255

    Ehh as rare as it is a team of veteran solo survivors can stomp a veteran killer

    Yep! Without trying ti feels like.

  • I agree, this game favors killer highly. Killers one shot us all the time and they are nerfing insta heals. Freddy gets buffed and once again we get ######### on.

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