Oh no another post about Spirit!
Yeah yeah its been said a million times by now. N3rF SpiRiT.
Ok in all seriousness her basekit is fine. The only problem i have with her is prayer beads. Her power now doesnt give any audio warning to survivors, which would be fine if there were more visual warnings such as grass moving or the mist warping.
Ok, so me and the spirit were standing on opposite sides of a dropped pallet. She stands still. I didnt have spine chill so i was like "ok ill just stare at the grass". the grass didnt move when she walked past them, so i died. Honestly prayer beads dont need a change so long as the spirit actually moves the grass around more consistently.
But then that raises the issue of maps that dont have much grass on them such as the Game or Hawkins Lab. Perhaps she should have a VERY subtle warping effect on the mist, thus rewarding survivors with a good eye and good reaction times.
Spine Chill: This is a great perk to run vs the spirit. But... what if you dont have it equipped? The survivors need to be able to have some indication that shes coming so that they aren't forced to just blindly guess.
I genuinely dont think she is OP she is for the post part quite balanced. She just needs to move grass when phasing and have a very subtle blur for maps that dont have much grass.
The only reason people hate her is because of the luck element that comes with going against her.
Also, if the devs made it so that she doesnt move grass intentionally... i ask, if she collides with survivors why doesnt she collide with grass? or the mist for that matter?
Comments
i mean you just got outplayed just git GUD(jk thats just dumb to say)I agree prayer beads DO need some kind of downside thats the only problem i see with it,or just nerf em.Collision helps spirits too much aswell IMO.Also never try to play pallets with spirits thats just gonna get you killed
I'll just post this again
I think the subtle warping effect in the air is a pretty cool idea