It should be 80/100/120 cause thats way to long. 5 minutes of ruin? That's not fair, but having ruin untouched for 2 minutes is better just like not being gen rushed for 2 minutes is good.
It should be 80/100/120 cause thats way to long. 5 minutes of ruin? That's not fair, but having ruin untouched for 2 minutes is better just like not being gen rushed for 2 minutes is good.
its only 4 minutes of untouched ruin. If its implemented the same way plagues corrupt intervention is the entity would literally be giving away the location of the totems across the map
its only 4 minutes of untouched ruin. If its implemented the same way plagues corrupt intervention is the entity would literally be giving away the location of the totems across the map
4 minutes is still a really big number. If corrupt intervention lasted that long at least 1 person would have died by then
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Not a bad idea with Hexes.
Should change the name tho.
It should be 80/100/120 cause thats way to long. 5 minutes of ruin? That's not fair, but having ruin untouched for 2 minutes is better just like not being gen rushed for 2 minutes is good.
its only 4 minutes of untouched ruin. If its implemented the same way plagues corrupt intervention is the entity would literally be giving away the location of the totems across the map
4 minutes is still a really big number. If corrupt intervention lasted that long at least 1 person would have died by then
then 60/120/180 would be more balanced. since hex perks on average only last about 60 seconds or less after a match begins
A better name for this perk would be Foul Magicks.
Ooo I like that