Hello friends, first of all, I want to say that I'm new, so maybe I'm in wrong topic
and I'm sorry in advance if that's the case :U. Currently, I created my first
killer who is Pennywise, and friends, I would like to have your honest opinion,
so that I can improve in the future. I'm not English, from time to time, in my
writing, I use a translation software, so if there is a problem somewhere
(language or other), you can tell me :). I wish you a very good reading! :D
Killer:
Name: Pennywise
Terror radius: 24-28m / Movement speed: 108 -110%
Map: Derry's city
Melee weapon (right hand): transformed hand
Capacity weapon (left hand): balloons
(!! SPOILERS !!) The clown, the favorite thing of children, with whom we have
fun, we laugh, we play, we float ... Mysterious creature of ancient times
metamorphosed into a dancing clown, loves children and adults alike . But, what
he prefers above all else is the fear, the fear he makes to the children before
bringing them to float down. Nicknamed as the devourer of the worlds, he will
meet later the road of 7 young children not afraid of him. Lost after the battle
in the sewers for 27 years, he dreamed of them, wanting to accomplish his
terrible revenge, when the time came, the children became adult, no longer
afraid of him, he died for good ... At least, what we thought, he murmurs
somewhere to have seen a dancing clown in the forest talking to something
invisible, like an entity ... (!! SPOILERS !!)
Abilities:
Ability # 1: The clown makes several balloons appear in his hand causing him to
fly. When he flies, the sky fades, hiding the clown, sometimes the survivor can
see the clown legs protruding from the dark sky. It flies upwards little by
little and stops at a distance higher than an outside wall, the player can at any
time release them and falls on the ground, the recovery time of the hard fall
X seconds, the player can then, make a boost in a straight line where his head
will make the left/right. Fly with balloons at a reload time of X seconds after
reaching the ground. The killer goes X% faster than normal in flight and his
radius of terror is lowered by X% when he reaches the maximum height.
Ability # 2: When the killer touches a survivor, the survivor is brought into a
world of fear where he can no longer see the other survivors, nor interact with
them, he can only see the killer. There are balloons appearing randomly on the
map. The survivor must go to one of the balloons and must burst it to no longer
be in the world of fear, return to reality and find his friends. The survivor
takes X seconds to burst the ball and must make a difficult skill test,
unfortunately, popping the ball makes a very big noise through the card
and thus reveals the position of the burst to the killer. The balloons
re-appear randomly on the map few minute(s) after the explosion.
Skills:
Skill # 1: When a survivor(s) reaches % set on a generator, they must perform a
skill test. This test contains only the success "Good". The survivor must miss
this skill test. If it touches the "good" zone of the test, the generator
explodes and regresses.
Skill # 2: You are obsessed with a survivor, having been stunned / blinded
X times by your obsession, your obsession changes from A Discovered status, this
skill stops when the survivor has been hit or the killer has dropped surviving /
losing track of the survivor. The skill can only be used once (or two) by
obsession.
Skill # 3: Your field of view increases by X%.When you see X survivors at the same
time in your field of vision, you see your speed increase by X% for X seconds.
The more survivors in your field of vision, the faster your speed increases.
In addition, their aura is revealed to you for X seconds when one of the survivors
ends the hunt.
Memento Mori: The clown throws himself on the survivor, he touches the survivor's
nose twice before turning his hand into a spider's leg, he uses his paw by
planting it in the survivor, killing him instantly, then his head slowly grows
up and eats the survivor's head.
Survivors:
Name: Beverly Marsh (27 years later)
Name: Ben Hanscom (27 years later)
Skills: Beverly Marsh
Skill # 1: The survivor starts with a stake that can be added to the ground at
any location. This trap has the ability to stop the killer for X seconds.
However, the killer can remove the trap in the ground if he sees it using his
attack key. You can get the trap in a safe, but only once.
Skill # 2: When the killer strikes a survivor standing while carrying a survivor
on his or her shoulders, earn X% bonus in the Altruistic category, this allows
you to get a survivor X% faster and heal him X% faster during the first
X seconds after stall.
Skill # 3: When a survivor gets hit, their boost speed is increased by 1 second,
moreover, during the X seconds after a hit, the survivor jump windows and
palets X% faster when the boost is active. The recovery time for this skill
varies within 90 seconds.
Skills: Ben Hanscom
Skill # 1: When a survivor repairs a generator with X survivors and one of them
misses their first generator ability test, the killer does not see the
generator's aura explode but regresses by X%, moreover, the first skill test of
all survivors who are on the same generator is not counted for Ruins. You earn a
bonus of X% points in the Repair category.
Skill # 2: When the killer hits you when you pick up a survivor, you receive no
damage and you can not be caught but suffer deep wound. When activating the
skill, the killer loses X second(s) more reloading and the survivor gains an
Altruistic bonus of X% for X seconds.
Skill # 3: When the killer hunts you and misses a shot close to you, you get a
token. At the end of X tokens recovered, you lose a negative status, you can keep
up to X tokens and when activating the skill, your aura is revealed for
X second (s) to the killer. The recovery time for this skill varies between
120 seconds. Quote: This skill do nothing against killer's power.
I hope you enjoyed the killer, and, have a good day :D !
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