"Infinites" are fine
So, in previous threads I said how op they are and how quickly the should be removed.
Now I changed Idea, and I'll listen to all those who said they aren't a threat.
But let's discuss why "infinites" are not a problem, and mostly counterable, even if they need an address for some killers.
Trapper: place a trap in front of the window
Billy:Use the chainsaw to go faster, and bodyblock windows with your body
Nurse: no problem
Myers: tier 2 is 1,5 vault speed, while if you're having problems with infinites just get to tier 3
Hag: place a trap
Doctor: use one of the range add-ons
Huntress: ....just don't be a damn M1 Huntress
Freddy: Place snares to hinder them and force the medium vault
Clown: use the afterpiece tonics, maybe with the extra hindered add-on, to force the medium vault and make survivors run really slow
Spirit: phase, you're so fast
Plague: I think it's kinda fair to have a safe place to waste some time against her, due to the fact that you : 1 make survivors stay injured all the match, so you're kinda like Myers all the match 2 completely break their hiding chances since their vomit is so loud 3 make the gens go tremendously slower with thanatophobia. If you're having problems with infinites with her, just put bamboozle in this case. You basically have everything: map pressure and chase pressure.
For all the other killers: Wraith, Doctor( without shock range add-ons), Leatherface, pallet Freddy, Pig, Legion, Ghostface and Demogorgon, the problem must be addressed, cuz they are always 8 killers
Comments
The entity blockers are a fix to make no loop truely infinite. And surprise, people will just go for the infinite loop, thats why that doesn't work.
That just seems like an excuse to not try and fix bad map design.
In fact this should be a momentary fix, that should be removed right when they will have fixed all the maps
Yes sarcasm is usually funny.
No you can not stop an infinite with doc
No loop should guarantee a 20 second or longer chase.
By that I mean they should all have a mindgame that makes it shorter if played right, or be guaranteed but shorter than 20 seconds.
Just a note, 20 seconds would be on the STRONGER end of a loop (ideally), and thus most loops should last much shorter than that requiring the Survivor to chain together a lot of different loops AND win multiple mindgames in order to get a minute or so loop going.
Not just run a single pathway with a predetermined best route that the Killer can't do much again unless their Nurse or something.
because there used to be literaly infinites everywhere a long time ago. That's no longer the case now though and people pretty much just use the term anytime it takes them longer than 30 seconds to get a survivor off a single chase breaking loop because they can't mind game.