Killer Idea - The Wolf

THE WOLF

Terror Radius: 16 Meters

Movement Speed: 4.4 M/S

Height: Tall

Power: Call of the moon - Start the trial in your base form.

While in Base form (human form)

  • Move at a reduced movement speed (4.4 M/S)
  • You have a reduced Terror Radius (12 Meters)
  • You lose your Red Stain
  • You may desecrate Prayer sites

Injuring Survivors while in base form causes them to become Tainted until Hooked or Purified. While Tainted a viable dark mist surrounds them and their portrait.

While in Beast form

  • Move at an increased movement speed (4.8 M/S)
  • You have an increased terror radius (40 meters)
  • Tainted Survivors in your terror radius become "tethered" to you

Taint

For every Tainted Survivor teathered to you, all Survivors inside your terror radius move 5% slower.

6 Prayer Statues spawn around the map, you do NOT see their aura's. While in base form you may interact with them to destroy them. This locks you out of wolf form for 45 seconds but renders the statue unusable for the rest of the trial.

Destroying a Prayer statue takes 2 seconds and is effected by Brutal Strength and Fire up.

A Tainted Survivor may interact with a Prayer Statue for 10 seconds to purify themselves of taint. If they are tethered with you when this happens you will be kicked out of wolf form instantly. This also reveals the aura of that Prayer Statue to the other Survivors.

Tainted Survivors do not see the Aura of the Prayer Statues.

Transforming

Holding M2 will cause you to slow down and transform and switch forms. This has no cooldown by default.

While transforming into Beast form you will howl, producing a map wide non-directional noise and disorienting any Survivors in your (new) terror radius (Makes their screen blurry like with Clown).

Transforming into Beast form takes 2.5 seconds

Transforming into Base form takes 1.5 seconds

While transforming you move at 3.68 M/S

Addons

Brown:

  • Move faster while transforming (0.1 M/S)
  • Decrease how long you are locked in base form after destroying a Prayer Statue (by 10 seconds)
  • Decrease time to transform into Base form (by 0.5 seconds)
  • Tainted Survivors glow white

Yellow:

  • Move faster while transforming (0.2 M/S)
  • Decrease how long you are locked in base form after destroying a Prayer Statue (by 15 seconds)
  • 1 less Prayer Statue spawns
  • Decrease time to transform into Beast form (by 0.3 seconds)
  • For every Tethered Survivor decrease the Action speed of Survivors in your terror radius by 5%

Green:

  • Decrease time to transform into Beast form (by 0.5 seconds)
  • For every Tethered Survivor decrease the Action speed of Survivors in your terror radius by 8%
  • 1 less Prayer Statue spawns. You Destroy Prayer Statues 50% faster
  • Increase slow down from each tethered Survivor in your terror radius while in Beast form (by an additional 2%)
  • Increase the time it takes Survivors to Purify themselves with a Prayer Statue (by 3 seconds)

Purple:

  • Increase the time it takes Survivors to Purify themselves with a Prayer Statue (by 5 seconds)
  • Increase your movement Speed while in Beast form (by 0.1 M/S)
  • When a Survivor becomes tethered their Aura is revealed for 3 seconds
  • While in base form tainted Survivors are oblivious

Red:

  • Transforming does not cause you to howl
  • You are not locked out of Beast form when breaking Prayer Statues

Perks

Mark of the Beast - Mark a Survivor when you hit them. The next time they attempt to heal, repair, open an exit gate, open a chest, break a totem or sabotage a hook they will scream revealing their location for 5 seconds. Can be applied to up to 2/3/4 Survivors at once.

Hex: Decay - After a Survivor has vaulted over a pallet 4/3/2 times it will instantly break. This effect is disabled once the Hex totem is cleansed.

Growing Rage - Any time you are stunned gain a token. After preforming a break action move 2.5% faster for 1 second per token. Lose 3/2/1 tokens after hooking a Survivor.

Comments

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/802038#Comment_802038

    Of course! Balance takes time and I'd love to hear suggestions.

    Base form is a bit tricky.

    On one hand he isn't supposed to be a stealth Killer, hence his TR being such that M&A doesn't quite reduce it to 0. But on the other hand you need to be able to get hits as him. Hence having a significantly reduced TR at all.

    I could just make base form 115%, but then it would be too easy and wouldn't justify the slow.

    In certain I can make it work, but I need to get the Numbers right.

    Also I've been brainstorming a downside to the wolf form. Note that I don't want an additional limitation, just a downside.

    12 metres TR is too close it will be almost stealth

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/802030#Comment_802030

    It will cost money if you get the looks of the movie's werewolf and put it in dbd (for example twilight) so i stick with the mythological werewolf

    I think we should just let clown have the slow effect on power we should just give werewolf a different effect

    I do want to try to make the slow work.

    If it turns out to be absolutely necessary then sure but a slowdown has all of the properties I want in the effect.

    Specifically it's impactful enough that Survivors would want to purify it, assists in a chase thus making up for the time it takes to apply it and it doesn't give information to the wolf.

    I explicitly don't want him to have a tracking ability, since if a Killer is fast and good in a chase like this Killer is then the best counter is stealth. Thus you need to be able to hide, hence why I didn't give him a smelling ability.

    Trust me I did consider it, but it just leads to the issue of being unable to hide OR run, at which point balancing everything out just leads to the entire kit being underwhelming even if technically balanced.

    As for causing fear I'd argue that the tether mechanic qualifies due to it's interaction with the terror radius, how when stacked it becomes extremely deadly and also the howl giving him a presence much like the demogorgon in terms of atmosphere. (which wasn't announced when I made this suggestion btw).

    In any case for now I can make base form 16 meters.

  • Real quick:

    Do you think this is OP, UP or balanced with non-balance issues?

  • @NuclearBurrito said:

    Real quick:

    Do you think this is OP, UP or balanced with non-balance issues?

    OP: it would be mark of the beast perk

    The other 2 perks are lacklusters

    Power: the numbers needs adjustments (especially the human form M/S supposed to be balance with TR)

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/802164#Comment_802164

    OP: it would be mark of the beast perk

    The other 2 perks are lacklusters

    Power: the numbers needs adjustments (especially the human form M/S supposed to be balance with TR)

    I really do think you are underestimating the decay perk.

    It's extremely common where you'd be chasing a Survivor around a Pallet, and they can just vault the pallet repeatedly to force you to break the pallet wasting a ton of time.

    This causes the pallet to just break instantly when they try this thus giving you a free hit and forcing them to leave future pallet loops until the Hex is broken saving you even more time.

    As for Mark of the Beast I can make it a scream like Infectious Fright.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/802057#Comment_802057

    I do want to try to make the slow work.

    If it turns out to be absolutely necessary then sure but a slowdown has all of the properties I want in the effect.

    Specifically it's impactful enough that Survivors would want to purify it, assists in a chase thus making up for the time it takes to apply it and it doesn't give information to the wolf.

    I explicitly don't want him to have a tracking ability, since if a Killer is fast and good in a chase like this Killer is then the best counter is stealth. Thus you need to be able to hide, hence why I didn't give him a smelling ability.

    Trust me I did consider it, but it just leads to the issue of being unable to hide OR run, at which point balancing everything out just leads to the entire kit being underwhelming even if technically balanced.

    As for causing fear I'd argue that the tether mechanic qualifies due to it's interaction with the terror radius, how when stacked it becomes extremely deadly and also the howl giving him a presence much like the demogorgon in terms of atmosphere. (which wasn't announced when I made this suggestion btw).

    In any case for now I can make base form 16 meters.

    Everything can be balanced

  • Correct. The thing that caused me to drop the idea was that doing so lead to other non-balance issues since there was no decisive niche to what he does. Just being kinda good at everything while technically balanced isn't the most interesting, so I came up with this instead.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/802201#Comment_802201

    I really do think you are underestimating the decay perk.

    It's extremely common where you'd be chasing a Survivor around a Pallet, and they can just vault the pallet repeatedly to force you to break the pallet wasting a ton of time.

    This causes the pallet to just break instantly when they try this thus giving you a free hit and forcing them to leave future pallet loops until the Hex is broken saving you even more time.

    As for Mark of the Beast I can make it a scream like Infectious Fright.

    What's on my mind is legion's add-on, the pallet will break after the vault. ...

    ok now i understand, you should put a description of the survivor will get stunned when it breaks, so the survivor wouldn't vault in the air

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/802216#Comment_802216

    What's on my mind is legion's add-on, the pallet will break after the vault. ...

    ok now i understand, you should put a description of the survivor will get stunned when it breaks

    What do you mean? It's exactly like legions addon but the Survivor has it.

    But considering that even Spirit Furry is considered a free hit, and this doesn't stun the Killer like that perk does, it's even easier to get a hit afterwards.

    TLDR it doesn't need a stun because you'll get the hit without it.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/802236#Comment_802236

    What do you mean? It's exactly like legions addon but the Survivor has it.

    But considering that even Spirit Furry is considered a free hit, and this doesn't stun the Killer like that perk does, it's even easier to get a hit afterwards.

    TLDR it doesn't need a stun because you'll get the hit without it.


    The only reason you can get a free hit with spirit fury and dream pallets is because of the pallet dropping animation which causes them to stop in place and Drop The Pallet that will not affect the killer on the other hand the vaulting animation, They will be vaulting on the air on a invisible pallet even if the pallet is destroyed

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/802236#Comment_802236

    What do you mean? It's exactly like legions addon but the Survivor has it.

    But considering that even Spirit Furry is considered a free hit, and this doesn't stun the Killer like that perk does, it's even easier to get a hit afterwards.

    TLDR it doesn't need a stun because you'll get the hit without it.

    @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/802201#Comment_802201

    I really do think you are underestimating the decay perk.

    It's extremely common where you'd be chasing a Survivor around a Pallet, and they can just vault the pallet repeatedly to force you to break the pallet wasting a ton of time.

    This causes the pallet to just break instantly when they try this thus giving you a free hit and forcing them to leave future pallet loops until the Hex is broken saving you even more time.

    As for Mark of the Beast I can make it a scream like Infectious Fright.

    Before (you said) "they will break (instantly) when they try this thus giving you a free hit"

    Then (I said) "What's on my mind is legion's add-on, the pallet will break (after) the vault" (I said it to let you know that my assumptions are wrong)

    Now (You said) What do you mean? (It's exactly like legions addon but the Survivor has it).

    But considering that even Spirit Furry is considered a free hit, and this doesn't stun the Killer like that perk does, it's even easier to get a hit afterwards.

    TLDR it doesn't need a stun because you'll get the hit without it.

    So now (you said) pallets will break (after) the Vault?

    Is English your first language?

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/802257#Comment_802257

    https://forum.deadbydaylight.com/en/discussion/comment/802216#Comment_802216

    Before (you said) "they will break (instantly) when they try this thus giving you a free hit"

    Then (I said) "What's on my mind is legion's add-on, the pallet will break (after) the vault" (I said it to let you know that my assumptions are wrong)

    Now (You said) What do you mean? (It's exactly like legions addon but the Survivor has it).

    But considering that even Spirit Furry is considered a free hit, and this doesn't stun the Killer like that perk does, it's even easier to get a hit afterwards.

    TLDR it doesn't need a stun because you'll get the hit without it.

    So now (you said) pallets will break (after) the Vault?

    Is English your first language?

    English is my first language.

    Where is the nitpick comeing from? You brought up a stun I never mentioned. I'm saying there is no stun because there is no reason for there to be one.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/806110#Comment_806110

    English is my first language.

    Where is the nitpick comeing from? You brought up a stun I never mentioned. I'm saying there is no stun because there is no reason for there to be one.

    You said it will be instant so i thought it will have a stun or else they will be vaulting on the air which is hilarious

    You Changing from instant to after is confusing

    And you are starting to argue with me even though Im on your side

    You are getting annoying im done with this

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/802257#Comment_802257

    https://forum.deadbydaylight.com/en/discussion/comment/802216#Comment_802216

    Before (you said) "they will break (instantly) when they try this thus giving you a free hit"

    Then (I said) "What's on my mind is legion's add-on, the pallet will break (after) the vault" (I said it to let you know that my assumptions are wrong)

    Now (You said) What do you mean? (It's exactly like legions addon but the Survivor has it).

    But considering that even Spirit Furry is considered a free hit, and this doesn't stun the Killer like that perk does, it's even easier to get a hit afterwards.

    TLDR it doesn't need a stun because you'll get the hit without it.

    So now (you said) pallets will break (after) the Vault?

    Is English your first language?

    I even used similar wording to the Legion addon:

    A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power.

    During Feral Frenzy:

    • Your Terror Radius affects the entire Map.
    • Any Pallets you vault are immediately broken.

    This effect lasts until the power gauge is depleted.

    "The youth consumed by the iridescent glass magnifies and widens the reach of The Entity."

    Immediately and instantly are synonyms.

    If you have a problem with me saying the pallet is instantly broken after the Survivor vaults it twice then you should have a problem with the Legion addon saying he breaks the pallet immediately when he vaults it. The addon doesn't even specify that the break happens after the vault, but it does because vaulting is the trigger and until he's vaulted the pallet the trigger hasn't happened yet. It's the same thing here.

    Take the Syringe for example.

    It used to be that once you tap M2 you instantly are healed to full. This is still a sequence however which leads to tricks like how you can tap M2 at the exact same time as being hit and go back to full hp from downed via a self heal

    contrast to the new Syringe where you tap M2 but the effect doesn't actually happen until 16 seconds later.

  • It sounds like a really good idea for a killer!

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