New infinite on hawkins?

So i heard from multiple people and alot of dbd tubers that theres an infinite loop (also to many pallets but thats for a different thread) if you have balanced landing where the 3 pallets are

can any ptbers can confirm this and if this is true does it need to be subject to change?

Comments

  • @Horus said:

    So i heard from multiple people and alot of dbd tubers that theres an infinite loop (also to many pallets but thats for a different thread) if you have balanced landing where the 3 pallets are

    can any ptbers can confirm this and if this is true does it need to be subject to change?

    Balanced landing allows you to run loops that otherwise wouldn't exist , if there's a pallet it's not an infinite because you can just disregard the pallet and it gets thrown and if it's a window just run bamboozle and it will shut them down .

    A perk to run the loops and a counter perk that can shut them down , seems like a fair trade each uses a perk slot to make it happen and bamboozle is more useful because BL is situational and doesn't work on all maps and bamboozle does

  • If there’s an “infinite loop” with a perk I wouldn’t consider that an actual infinite loop there is a room in the new map that has 3 pallets and a top floor you can run up and vault off of so I can understand the how that room gets takes about a lot

  • @moonlunn said:

    If there’s an “infinite loop” with a perk I wouldn’t consider that an actual infinite loop there is a room in the new map that has 3 pallets and a top floor you can run up and vault off of so I can understand the how that room gets takes about a lot

    Exactly my thoughts, also if they have a perk to counter it why nerf it ? If it were the other way around the killer would tell survivors to run the perk and "git gud", but there's a double standard and I'm not saying @Horus is that way but most killers want the game adjusted to where they could run any killer and never have to change loadout to deal with anything, to them its unbalanced that they have to change anything to gain a strong advantage over the survivors and I disagree with that , if you don't actively switch builds you deserve to get 4man escapes for being so basic 24/7 and thinking nobody can figure you out

  • @Kasaki said:

    https://forum.deadbydaylight.com/en/discussion/85976/new-infinite-on-hawkins

    Balanced landing allows you to run loops that otherwise wouldn't exist , if there's a pallet it's not an infinite because you can just disregard the pallet and it gets thrown and if it's a window just run bamboozle and it will shut them down .

    A perk to run the loops and a counter perk that can shut them down , seems like a fair trade each uses a perk slot to make it happen and bamboozle is more useful because BL is situational and doesn't work on all maps and bamboozle does

    But it screws over everyone who doesn't use Bamboozle. You can't know as killer what map is being picked and what survivors are using. That's not good design.

  • @Horus said:

    So i heard from multiple people and alot of dbd tubers that theres an infinite loop (also to many pallets but thats for a different thread) if you have balanced landing where the 3 pallets are

    can any ptbers can confirm this and if this is true does it need to be subject to change?

    It's because of the use of Balanced Landing. It creates so much distance it's amazing. Listen, for example, a survivor normally takes a while to recover from a fall, Balanced fixes that letting the survivor to jump down even when it is on cooldown. In short, Balance Landing is great at creating loops but, it can be easily countered by Bamboozle.

  • @TheGorgon said:

    https://forum.deadbydaylight.com/en/discussion/85976/new-infinite-on-hawkins

    It's because of the use of Balanced Landing. It creates so much distance it's amazing. Listen, for example, a survivor normally takes a while to recover from a fall, Balanced fixes that letting the survivor to jump down even when it is on cooldown. In short, Balance Landing is great at creating loops but, it can be easily countered by Bamboozle.

    I saw that balanced was supposed to receive a small nerf that when exhausted the stagger comes back when falling off again

  • @Horus said:

    https://forum.deadbydaylight.com/en/discussion/comment/673573#Comment_673573

    I saw that balanced was supposed to receive a small nerf that when exhausted the stagger comes back when falling off again

    That's what it used to be. It was buffed so the stagger always happened. Also, that's not a small nerf. They don't need to nerf BL, they need to fix the maps.