Crazy Idea: Alt traps for the Pig?
This probably would not be possible without the permission of the IP holder for the Saw franchise, but with the new Freddy setting a precedent, would it be a good idea for Pig to have an add-on series that gives her a completely different Trap? Saw has its share of Traps to choose from, and Amanda's add-ons are varying shades of le garbage. Maybe it would be cool to have a few add-ons that change her RBTs to something else that could change up the rules of the game for the Survivors. Idk, I think that'd be pretty neat.
Comments
sounds interesting but what else could be done that would work? im not too familar with SAW but any traps i can think of wouldn't really work...
Had a random idea.
Workshop Grease:
Razor Wires:
Interlocking Razor:
Your 4 RBT are replaced with 4 GTs which can be placed on any Generator, and cannot be removed, so you have to choose carefully.
Add-ons like Utility Blades (Survivors caught in a Reverse Bear Trap suffer from the Haemorrhage Status Effect) apply to survivors that are currently repairing a Generator that is trapped.
Last Will increases available Generator Traps by 1, similar to Reverse Bear Traps.
Rules Set No. 2 now also disables the survivor's ability to see the auras of Generators that have a trap on them.
Bag of Gears and Crate of Gears will now also slightly/moderately increase time to repair trapped generators. Will need to be small though, or else it will be too strong (14%/30% like with RBT would be WAY TOO STRONG)
Amanda's Secret removes auras of trapped Generators (like Rules Set No.2) except for The Pig, and it gives you a notification and reveals the auras of survivors that leave a Generator early.
Amanda's Letter just reduces Generator Traps by 2.
I like where you're going with this but I want to put in my own version because this is cool.
So Pig has her RBT BUT she gets an add-on that places a trap on all the Gens that is similar to the Jigsaw boxes. So instead of going directly to a Gen and working on it, Survivors have to place their hands into a contraption to cut themselves and when they complete the entire action the trap around the Gen falls apart and now you can work on the Gen. So basically you have to use a Generator based Jigsaw box before working on the Gen.
In another thread about the RBT I had mentioned that Pig's traps should change how they work when the last Gen is completed so they can do something else and give Amanda her power back.
So instead of her RBT popping skulls when the timer goes off, instead if you put a trap on a Survivor after the last Gen is completed what if:
1---You can see that person's Aura?
2---The trap has a 1 minute timer that starts automatically, the timer restarts if they are downed/hooked, there are only 2 Jigsaw Boxes for them to choose from. The End game collapse pauses until the trap is removed.
3---RBT have a proximity meter to the Exit Gate and if they get too close it activates killing them instantly. If the collapse timer has not started then RBT timer starts automatically, if the collapse timer starts while someone is wearing a trap then it pauses. And by Exit Gate I mean the entrance to the Gate, not inside the Exit, so people with a trap can't open the Exit.
Basically every fix we can possibly give Pig is to PAUSE THE END GAME TIMER. So there is the fix.
But I personally would LOVE add-ons that give her different traps, variety <3
Came up with another idea ;)
What if Pig's traps had a proximity trigger to Gens? Get too close to a Gen while wearing one for too long and POP! This means no one can do Gens before taking their trap off, meaning whether the trap is on or not it is still slowing the team down.
Pig Main here saying I hope they never do this, as far as alternates to RBTs.
Alternate activations, triggers, or things that speed up a timer? I'd love it.