current state of the game and game's devs treatment of DBD
hello everyone,
i want to know if people have some similar things about games at low ranks and how they goes at different ranks by intervals 20-15 15-10 10-5 5-1 for killers and suvirvor ?
i'm a survivor main and i not on high rank att all and mostly play for fun (sometimes try hard on high offerings for bloodpoints because i don't have much grind)
i don't know for you but it seems that suvivors is really boring those days at low ranks i really had multiple problems on low ranks and i want to know if for example at high ranks there's some differents problems on games
1) toxic behaviour on both sides : almost 70% percent of my games are ravaged by camping and tunneling (it is allowed i know) but it is really often dans it works well (no no don't say killer will loose at low ranks it does very well and it feels not very fair at all on solo Q low ranks) and it is just really annoying for the survivor being tunneled (yeah borrowed time is a solution but at low ranks the grind isn't enough) also looping at high ranks for killers seems annoying as hell (i hate playing killer found this no fun at all and usually delete daily ritual to have only suvivor sided)
2) the overkill / full escape : a problem who affect both side seems to be matchmaking issues (and i really need killer opinions on this to see if it is a mirrored issue and it's real : again in 70% of the games killer have WAY MORE experience than the survivors (this is maybe why i mostly do SWF because it is just insane in solo Q at low rank and i don't know if playtime is taken into consideration for MM but i could be a great idea), and game at low ranks dosen't have contest at all and often lead to DC (most on tunneling because you don't play at all while being correctly tunneled or looped and this needs to stop)
3) diversity and viablility of perks : i don't know on killers perks side about looping but there's a lack of perks viable in survivor sides (IMO) there's adept trophies but it is sad that a survivor with his own perk is not as 50% viable than the "seasons perks" who are not so numerous
4) the gen rush meta lack of objectives and the pursuit problems : when playing only survivor it is really visible on my side the pursuit system needs something it is boring as hell and feels empty (i don't know for you reading this), it leads to looping it is really hard to "loose" the killer when followed, killer have a really fast movement speed and i don't know how to explain this but the pursuit system feels in a really bad bad state for both sides as i readed some posts for killers and looping dosn't feel immersive at all for both sides (where's the horror doing a stupid loop)
5) dev adding shitloads of new content instead of 100% focusing on what is already existing : srsly i dont know it is just maybe me but i got so damn bored to see stranger things (but i love ST) coming to DBD "ah ######### here we go again" new content that i don't even care about instead of really planning a huge thing to mass rework some perks / maps / meta / systems : (tunnel / camp / loop / pursuit)
thanks for reading people and also most important : what is you opinon on those 5 points (feel free to add a new one) / your rank / your side (or both) ?
Comments
1) camping and tunnelling aren't toxic they are legit tactics, also yeah you're going to see that a low ranks with new players who don't know better.
2) same again new players that don't know any better. 1 killer is better then 1 survivor which is why survivors need to work as a team to win, which new players don't do.
3) You guessed it new players, that's why they don't have full perks because they haven't earned enough BP yet. It's easier to get BP as a killer is both easier and faster so they'll have perks.
4) Something actual legit and worth bringing up.
5) The devs didn't make DBD exclusively for you they have a whole player base they need to focus and new content to keep the game alive.