I'm looking for answers: Freddy, Spirit ... but why not Demogorgon upside down in-game?
- Freddy sends them to the world of nightmares ....
- Spirit travels to a world of the dead ....
- Demogorgon doesn't have the upside down .. Why? Is it difficult to implement it, make a more fun mechanic? Or was it scrapped because it was OP?
I want answers ... because if they had included a 2 world demogorgon their power would have been more incredible, I thought the devs would look for some new mechanic, a world where the survivors could travel ... demogorgon could take the survivors, slow down the game .. but no, they have created a recycled killer.
Very disappointed, player from Dead by Daylight alpha ...
Comments
Both Freddy and Spirits abilities are basically lighting changes.
The Upside down has a lot of changes to the maps that would require actual art and development.
Extra decay on every map and those weird vines everywhere in addition to lighting changes... for every map.
Of COURSE the upside down isn't going to be added to the game. It would require way too much work to implement for the ROI they'd get from implementing them.
He travels to the upside down when he uses the portals, and he has a 3rd ablity that lets him connect to the upside down to at the very least see survivors near the portals but i imaine it will do a bit more.
Survivors also do it when they touch portals.
Oh wow, your third thread about Demogorgon being a recycled killer, what a surprise. Anyway, The Demogorgon's power has the Upside Down implemented: When a survivor interacts with his portals, they'll transfer to the Upside Down, where the lightning gets darker and they suffer from the Oblivious status effect, which was mentioned on stream.
Also, a DBD Alpha player that doesn't pay attention to what the devs say? Shame shame...
What would you have them do that isn't an outsized development task, all for a single killer? Create multiple versions of each map?
We've already seen what happens when a killer fundamentally exists in a separate phase of the world, which is what old Freddy did. They weren't happy with the result, and remade him. How would you have them implement the Upside Down in a way that is true to the show without upending normal game flow or actions?
Too expensive
So they have the Upside-down represented as a soundless gray void, they could have used that for the upside-down but sadly they did not want to create the ULTIMATE dimensional Killer possible because maybe they were afraid.
I think they were afraid of baby players who didn't want a seperate map like they had with the OG Freddy, these people ruined this aspect of the Demogorgon. This not a witch hunt, this is basically them not wanting to scare people into another Freddy which is sad, truly. So because of that we will never get something like this probably.
This ability would be MASSIVE, hooking someone in another dimension yo, get there by a gate that doesn't close. They could have done Gens in either map, up the pressure that they had to go back to the Entity's realm to leave through the Exit. But this probably won't ever happen because a large chunk of the community is scared of another Freddy, which is sad, truly.
But other than that I am happy with what we got, the portals have some abilities by themselves which is cool, no TR while working on them etc. Placing them near Gens, in the Basement, near hooks, NEAR THE EXIT!!! Put that portal right in front of the Exit switch <3