Good Old Unreliable Totems
Hello everyone. today I want to talk about the good old unreliable totem perks, and I say unreliable because let's face it. If it last longer than 2 minutes in a game, any totem at all, is just a miracle by itself. Because I know the only thing I ever get from totems is the sound effect of a totem being destroyed in the first 30 seconds of the match.
Now keep in mind, I don't really believe totem spawn locations is the problem here. Sure they are many bad totem spawn in the game. Especially those literally 5 feet away from generators, but that isn't the problem I'm here to discuss today.
Recently one of my personal favorite YouTubers known as Space Coconut talked about a sort of punishing way when cleansing a totem perk. Now i'm not going to go full detail on what he said here, so I'll leave the video link here for those who want to hear it yourselves.
https://www.youtube.com/watch?v=r8tJ57Ir_fE
However one of the big things I disagree in that video is the solution he was suggesting. It was "When a totem perk gets destroyed (Aside from Haunted) the survivor either looses a second chance perk (Meaning is deactivated for the duration of the match. These perks are but not limited to DC, MOM, Deliverance, and so on.) and if they have no second chance perk then their exhaustion perk will be deactivated instead. (Dead Hard, Sprint Burst, and so on.)
However I don't believe this should be the solution due to one simple thing. I don't believe survivors should be in a way punished for doing a side objective, being to cleanse totems. Because I know as a Survivor I would feel absolute fear when Devour Hope is active, and when I do cleanse the totem, My dead Hard is out.
A better and more fair solution for this is maybe a temporary debuff called "Cursed". My idea for this debuff is quite simple. When Cursed, that specific survivor does every action (Cleansing, repairing, sabo, healing ext..) 35% slower, and injuries done to this survivor take 35% longer to heal. This effect will last for a generous 120 seconds. Is not something broken as it only affects that 1 survivor temporarily. Plus for those survivors who loop, this effect isn't super damaging toward you, except for the healing part. However is not super broken, and no if you're wondering it does not stack with itself. It will simply refresh the new one and get rid of the old one if the same cursed survivor is breaking a totem.
But that's what I personally think should happen, tell me what you all think? I always love to receive your opinion. If you got any questions, tell them down below, and as always...
With love, DoomOrb
Comments
#NOEDisfine