Why is ruin such a needed perk for high/mid game, Survivor And Killer Side
I've been thinking (or just salty) that i cant play killers that i don't have ruin with unless i wanna de-rank to ######### or wait for rank reset as it is such a needed perk, (and before you just call me bad think about it)
ruin is a great perk but, to good there needs to be a balance so not every game i get gen rushed if i'm not playing hill billy or nurse, that what it just comes down to killers why do i need to play top tier to even have a chance without using it i shouldn't be force to put it on i just wanna have fun but not go down to brown ranks just to bully the new players, but lets see the survivor side of things if a killer is really good and doesn't have ruin is a fair match but that's the thing, (you have to be really good with your killer) if they aren't a top tier, i just feel as the game is really unbalanced and that i shouldn't have to 1: be force to play nurse or hillbilly to rank up or 2: have to put ruin on.
Comments
The main problem lies in the fact that most maps are garbage (too large, mainly) and that most killers cannot assert enough map pressure to slow down the game. In most cases, unless survivors wanna play around or they playing inherently inefficient, survivors will win every game against most killers.
Take Clown for example. No extra mobility to speak off. His power helps him win chases but once he has downed a survivor, he's back to being a non-threat. Wanna slug and put pressure on generators, well.. now you have to waddle across the map. Unlike Hillbilly, who can instantly down a survivor in a single hit and then speed across the map to another generator..
A lot of things would be fixed if the maps were redesigned to allow for weaker killers. The new Bedham maps are a perfect example.
As a killer I put preasure on the 3 or 4 generators that are close to each other or on the same side of the map, focus chases in that area and leave the farthest generators to fall. Sometimes you end up with the dreaded 3 gen strat. Some survivors just give up at that point ;-) Thanatophobia helps a lot.
I use Pop goes the Weasel everywhere but red ranks cuz it's easier to play without Ruin and it can't be taken away from you. Pop rewards you for playing well and hooking multiple Survivors multiple times.
I'll try without Ruin on red ranks as an experiment, only using Pop and I'll see if it'll work or not.
On most of my killers that are low tier I have to run BBQ and 3 other perks that slow gens down. Usually it’s ruin pop and either thrilling tremors or corrupt intervention. It’s sad that gen rushing hasn’t been fixed yet.
I typically don't use Ruin on Spirit and get by just fine, but I run it on every other killer. It's too easy to lose the game in the first 80 seconds at red ranks. Unfortunately, any change you make to accommodate red ranks would break the game for yellow ranks. They don't touch gens at low ranks.