Killer perk changes i wish we could have :)

Lets restore the bloodwebs and make every perk fun and viable! :D

So lets start of with

Beast of prey. Make this an active ability. Press E or any choosen key to remove your red stain for 15 seconds. This has a cooldown of 60 seconds. Every killer can now be a mindgame master.

Dying light. Every survivor hooked decreases the actionspeed by 5% for the other 3 survivors to a maximum of 25% on each survivor. Whenever a survivor dies this debuff resets.

Dark devotion. Whenever you strike a survivor you leave your terror radius with that survivor for 25 seconds. Has 30 second cooldown.

Tinkerer. Whenever a generator is 75% completed your red stain and terror radius is reduced to 0 for 30 seconds.

Thrilling tremors. All blocked of generators will also start to regress and apply any effect like overcharge if you have it eguipped.

Territorial imperativ. The basement will emit a terror radius surrounding the area for up to 16 meters masking your location for anyone that dare come close to your territory and confuse them. Any terror radius effecting perks will also be applied to this terror radius.

Corrupt intervention. The entity will only reveal the blocked of generators when the survivors are within 4 meters. This will waste more time for the survivors since they can't immediatly see wich generators are being blocked. And also maybe give some good jumpscares :P

Furtive chase. For every injured dying or hooked survivor, your terror radius is reduced by 4 meters.

No one escapes death. this is a littlebit of a nerf i think but it will reward good killers instead of good and bad. it is no longer a hex, but for every token you increase in power when the exit gates are powered. for every hook you get 1 token. at 4 tokens you get 5% movement speed at 6 you get the exposed effect and at 8 you get to mori the rest.

Iron maiden. You now reveal yourself getting into a locker and gain the exposed effect for 20 seconds when exiting the locker.

Insidious. Make this an active ability. Reduce your terror radius for 20 seconds. Has a cooldown 60 seconds.

Monstruos shrine. When hooking a survivor in the basement. all survivors gain the exposed effect for 60 seconds. or reveal the aura of all survivors for 6 seconds one of the two.

Remember me. everytime you hook a survivor increase the opening time by 5 seconds up to a maximum of 30 seconds.decrease the maximum by 5 seconds for every dead survivor. Closing the hatch removes this perks effect. this is a restored but more balanced version of remember me, the current one is so bad its not even funny anymore :(

Predator. Survivors leave scratch marks for 10 seconds after running.

Lightborn. hitting a survivor will blind them for 2 seconds.

Hex: the third seal. Keep it as it is, but when it gets broken it still has a passive of whenever you hit a survivor they will get blinded for just 60 seconds instead of permanent.

Deerstalker. aswell as the aura reading make the recovery rate on downed survior 50% slower.

Thanathaphobia. Keep the numbers as is, but when hit by the killer you give them the broken status effect for 60 seconds.

Spies from the shadow. Keep it as is, but also whenever a survivor disturbs crows, make them follow them for 15 seconds like the afk crows.

Fire up. for every generator that is repaired you gain 1% movement speed to a maximum of 7%

Overwhelming presence. your item will slowly decay while you are in the terror radius and item efficeny decreased by 100% if you use it in the terror radius.

Mad grit. all survivors aura are revealed to you while carrying a survivor.

Unrelenting. Cooldown after missed attacks are reduced by 90%.

Bamboozle. Just increase the block duration to 30 seconds and we're good. :P

Hangmans trick, when sabotaging hooks or cleansing totems upon completing the survivor while become injured and reveal their location.

That is all i can come up with for now, but i will leave you guys with one last request and that is a new hex perk i would LOVE to get in the game. And that is a hex perk that removes your terror radius until cleansed. And when its cleansed it will be a map wide terror radius for 60 seconds until you get your normal terror radius. I dont know what it should be called, but maybe something like Hex:deafening or something :P

Comments

  • A lot of these are blatantly OP, but I liked many of your ideas.

    BoP: BoP would need a tell. Like a sound cue, similar to the Pig's. Otherwise it'd be virtually uncounterable.

    DL: The debuff should not apply to actions like vaulting or dropping pallets and the perk should be disabled if any survivor dies, otherwise it'd be too much. It's also an obsession perk, so I think it's fair for hooking the obsession to reward 2 tokens.

    TT: Imagine PGTW on all gens? Hahaha. That example aside, I think that'd be a cool change.

  • Most of these buffs are insane. No, thanks.

  • Tinkerer is OP as ######### xD

  • Your hex idea would be too good.

    No TR and basically no TR for duartion of the hex and 60 sec after.

  • Don't touch my Dying Light Ghostface! *hisses*