I Enjoy Having A Game Last Less Than 4 Minutes By Gen Rush.

That's without toolboxes at Rank 1. Thank you. My favorite part? Getting ######### talked like it took skill to spawn on my Ruin and then running to a pallet every 15 seconds and never having to loop more than twice before the match was over. Just balanced stuff, you know.

Didn't have NOED because then it would be unfair to the survivors, you know? Nor Blood Warden because that just isn't fun for survivors. Add a second objective so they can ignore that too so the games go past in less time than it takes to microwave a bag of popcorn WHILE chasing someone to about 20-30 pallets with long stretches of land in-between because we love that.

Who wants small maps? Not killers. We love being #########. All these band-aid fixes for ######### design is just SOOO much fun, I can barely contain my enthusiasm. 4 slots vs 16 slots. BALANCED. DS, DEAD HARD, INSTA-HEALS, BT, ADRENALINE, TOOLBOXES, PROVE THYSELF and more. BALANCED.

It's hard work going around a pallet twice and running to another with only 30 pallets in a map with gens too hard to do skillchecks that give you even MORE progress for a great. 80 second gens.. lets see.. 3 people doing them.. 30 pallet minimum.. 15 seconds at each pallet.. That's 450 seconds for 5 gens if you are doing them one at a time.. x3 so.. 160 seconds at all times to finish all gens. Lets add 20 seconds for gates.. 180 seconds.. Lets add another 20 seconds for going to different gens.. 200 seconds. 3 minutes and 20 seconds.

That's without toolboxes or great skill checks. You got more than double that in pallet time. That's not even including perks that increase the speed. So a game will last 3 minutes and 20 seconds total if you just do gens without any bonuses. There is enough pallets to safely loop for up to 450 seconds or 7 and half minutes of pallet looping. THIS IS BALANCED, GUYS. BALANCED. Gen rush isn't a thing.

Killers just suck. Get Gud, right? Oh, chase someone off of a gen after hooking? 3 gens are done so now I got my hook, 2 gens left with 3 people left. I'm chasing a second person while a 3rd person unhooks and heals in less than 20 seconds and now goes back, 10 seconds to reach and now back on gens while the last guy was already doing a gen just for some more pallet looping.

Once the other guy finishes the gen, the first 2 are together and complete the final gen at the same time because you get almost double the gen time. BALANCED. The fact that a killer manages to kill 4 people with those type of time constraints is just wow. And people want nerfs to killers still? Let me know how this is balanced? I didn't mention totems like ruin and thanatophobia since the survivor perks and toolboxes easily outclass them. @Peanits Let me know how this is balanced, Man? I really want to know.

(Edit: I forgot to mention how you get called a camper after the game is over and the gates are open if you do manage to get someone because getting 1 kill is so OP.)

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