Devs are trapped in danger(Some Deep-Seated suggestions for DBD)

Death Garden's body which still warm didnt awaken the Devs that excessively emphasize the competitiveness would lead to some horrible results.

Not like those huge game team, I dont think DBD's Dev team can do it well in balancing the competitive and entertainment of the game.(there's no devaluation) In contrast, as my perspective, amounts of friends of mine love this game not because of its playstyle , but just the charactors or their background stories. When they played as humans while encountering their being loved killers, they thought the chasing between them was an enjoyment, and if they successfully knocked the killers head with the pallet,they shouted with excitment "Wow, I catch it! His voice so cute !". And in reverse, when they played as killers, they will nod their head to the human who they loved and was just knock down from a long chasing and , be satisfied with that,they said:“You belongs to me from the moment on!"

so , there is my sugestions.

1) Pip system

For the killers, dont tell them that they shoul at least kill how many people to raise theri ranks.(Why the nurses grows exponentially now?) If I may say so , shall the pip sytem changes to that level system which just grows all the way but means nothing(ahaha) and your rank has just a relationship with your played time weekly (Normally, those who played more longer are always more skillful)

the more the purpose is explicit and clear, the more extreme the players will be. After all, there always is an optimist solution for the purpose. Nurse for the killers and do nothing but repairing for the humans.

2)Balance

Come on! It's not a Blizzard game. Dont mind that ######### , and, NEVER NEVER NEVER try to teach people how to play the game. Devs build the stage, and players perform on their own scripts. Devs are Gods, but not Directors. Maybe Devs you would enjoy the progress, you make the rules and to see how people break it!

3)Killer Bonus System

I know you guys got a system that can gather all numbers of the game , just like the escaping rate of every map. The killing rate(or attending rate) of every killer you must have got ever for certain. Rather that to feel headache with the nurse(but you guys still go it farther that you've made a ######### perk - Mettle of Man to hurt those walking killers), how bout Inroducing that Bonus System to encourage those killers who got lower rates, like

If You Play With The Trapper Killer, You Will got 30% bloodpoint bonus or EXP bonus

Freddy didnt appear this week,the astrologer announced that next week will be Freddy's Revengence Week. Every Freddy will automantically got a red moral for the first three round

End)

I've played DBD for 2200 hours already, my ethusiasim hadnt drop until recent versions, I can feel that everything in the fog is fading,be narrowed, sharpened. Killers only to kill, and humans just repair.

It's not result in the game system, not the perks, not the killer's skill.

It's utterly the Dev's attitude.

DBD DON'T NEED HARDCORE, AND THERE WON'T BE A CHAMPIONSHIP,TOO

DO IT WIDLY BUT NOT DEEPLY!

My Respect For Devs.

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