Survivors DISCONNECTS when you try to Mori them, so it's impossible to do the Mori Ritual

yeah is this reportable? troll?

Comments

  • Idk how you can be so salty to disconnect when you are getting moried..like...you are gonna go on the main menu regardless...

    Anyway this needs to be fixed.

    And I dont think its reportable

  • Disconnects are not reportable. DC bans are all handled automatically once someone disconnects beyond a certain threshold.

  • @Peanits said:

    Disconnects are not reportable. DC bans are all handled automatically once someone disconnects beyond a certain threshold.

    "certain threshold" means in numbers?

  • @Peanits said:

    Disconnects are not reportable. DC bans are all handled automatically once someone disconnects beyond a certain threshold.

    @Peanits, and that is the problem. In a Ranked mode, the first DC should institute some sort of temporary ban, with the time escalating for subsequent DCs until it reaches a permanent Season Ban. Enough season bans, and it's a game-ban. Which is how pretty much how every other Ranked mode in the industry handles it.

    I get that Behavior, for some mind-boggling reason, thought it a good idea to only have a Ranked mode in DbD. But you can't have only a ranked mode, and then treat it like it's Quick Play. In a QP format, there is usually a DC threshold before a punishment is enacted. You can't do that in Ranked where you expect people to grind the Rank and put their time and effort on the line. Ranked mode tells players that this mode is Competitive. There's no other definition for players.

    Either DbD needs a second non-ranked mode, rank just needs to be removed, or the penalties need to change to treat it like the Ranked mode it is. Right now, Behavior is treating it like a Ranked-Quick Play hybrid, and that is the core of the problem. You can't have it both ways in a single mode with the player base.

  • A certain percentage of your total matches in a given period of time. Sorry, I should have been more specific.

    @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/405142#Comment_405142

    @Peanits, and that is the problem. In a Ranked mode, the first DC should institute some sort of temporary ban, with the time escalating for subsequent DCs until it reaches a permanent Season Ban. Enough season bans, and it's a game-ban. Which is how pretty much how every other Ranked mode in the industry handles it.

    I get that Behavior, for some mind-boggling reason, thought it a good idea to only have a Ranked mode in DbD. But you can't have only a ranked mode, and then treat it like it's Quick Play. In a QP format, there is usually a DC threshold before a punishment is enacted. You can't do that in Ranked where you expect people to grind the Rank and put their time and effort on the line. Ranked mode tells players that this mode is Competitive. There's no other definition for players.

    Either DbD needs a second non-ranked mode, rank just needs to be removed, or the penalties need to change to treat it like the Ranked mode it is. Right now, Behavior is treating it like a Ranked-Quick Play hybrid, and that is the core of the problem. You can't have it both ways in a single mode with the player base.

    This would be ideal. Right now we are doing the best with what we have available, but in the future we would like to move towards a system like you described where punishments for DCs are more immediate. With dedicated servers, we should be able to better distinguish between what is an intentional disconnect and not. It would definitely need a little bit of leeway though since everyone has an emergency every now and then.

  • @Peanits, the trick is: being able to determine between what is an intentional, player-side DC and what is an internet issue. I'll admit, I'm not confident it's going to go the way Behavior hopes, because even Blizzard and Riot have admitted that they can't really distinguish between the two. That's why even an internet issue while playing their Ranked mode results in a never-overturned (as far as I have seen from players) ban.

    It's the risk you take when playing a Ranked mode.

    The difference there, though, is that other games with a Ranked mode offer a non-ranked mode as well. If Behavior doesn't offer such a mode, and unless they find the unicorn that the much bigger Studios thus far haven't found on distinguishing between types of DCs, it is going to hurt this game further.

    Example: Instead of simply "Leave Match," I disconnect the internet from my computer. I've now purposefully DC'ed from the match by making it appear as an internet issue. There's no way a Studio can tell the difference. It's just as easy to abuse. That's exactly what the others have already stated, and exactly the place Behavior is also going to end up on the issue. It's why games have a Ranked mode, where if you play with an internet issue you assume the risk of a ban, and a QP mode with a DC threshold because it's more casual.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/405159#Comment_405159

    A certain percentage of your total matches in a given period of time. Sorry, I should have been more specific.

    https://forum.deadbydaylight.com/en/discussion/comment/405160#Comment_405160

    This would be ideal. Right now we are doing the best with what we have available, but in the future we would like to move towards a system like you described where punishments for DCs are more immediate. With dedicated servers, we should be able to better distinguish between what is an intentional disconnect and not. It would definitely need a little bit of leeway though since everyone has an emergency every now and then.

    Thanks you still have the chance to be, plz tell us the real % details cuz I'm DCing often due to bad student dorm internet

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/405211#Comment_405211

    They'll never tell you the real limit due to how easy it would be to abuse it.

    This plus it still has to be a high % of x games within x time frame and they probably also track stuff like local dc rates.