Killer Qol buff change

I'm unsure if this is possible with current coding or even workable and some survivors will certainly say no to this but I think it's fair.


So currently when working on gens you have a 360 degree field of view meaning you can clearly see the killer sneaking up on you. The reason for this is because otherwise the survivor FOV would be inside the gens making people get sick.


The solution to make it more fair is to make it so that you suffer a drawback which could be 1 or both or a combination of several ideas.

Option 1:

The more you look away from the center of the generator the smaller the skillcheck window it comes up gets. For instance if currently the window size is 100% as an example and you turn around 180 degrees the window shrinks 50%.


Option 2:

The more you look away from the center of the gen the less clear you can see into the distance, so for instance if you can currently see say 48 meters behind you clearly. Now if you look directly behind you you can see totally clearly only 16 meters and it gets hazy the further out you're looking.

But if say looking directly to your left you could see clearly 32 meters and beyond that it'd start to get more hazy. So the more you look away from the gen the less clearly you can see.


You could do a combination of the 2 with slight tweaks but this would help killers with less mobility although solo's would be harder hit so perhaps a swf only tweak (?). Myers wouldn't have to rely on Mirror and Lery's to be able to get closer as much.


Amanda would be able to stalk much closer on more wide open maps, Freddy well there's no helping him with this.


EDIT: Instead of hazy it should be similar to a fog of war type effect via mist that actually goes above say the height of standing walls. So like a thickened mist which gets thicker the further out you look instead of hazy.


If it's hazy aka blurry some people might get motion sickness so making it a mist effect won't cause that issue and is easier probably to code in.


@Peanits Thoughts since you work with the devs.

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