Common Bloodpoint Gain Offerings should be removed IMO (or % increased) [Bloodweb discussion]
So in the most recent Q & A session, it was asked if the grind for BP's should be altered in someway to help players level up characters faster (image attached), whilst this was not the thought I had for the reason common bloodpoint gain offerings to be removed, I think it would definitely help in this instance. So as it is currently, the common bloodpoints gain offerings offer you the chance to gain 50% more bloodpoints in 1 of the 4 point/bllodpoint scoring categories. Those categories have a maximum score of 8000 BP without modifiers. These common offerings cost 3000 BP's. So you spend 3000BP's to use an offering that can help you gain at most an "extra" 4k BP's IF you get the max score of 8k in that category. As most of you would know, these offerings come up a lot and essentially unavoidable. So what we have is an offering that we have to spend 3k to unlock to get to other items in the bloodweb, that gives us a potential 1k BP bonus return, but only IF you get the max score for that category, and needing a minimum of a 6k score in that category to break-even on our BP expenditure for that offering, which sometimes is near impossible (looking at you Crispleaf Amaranth which gives survivors the 50% bp gains in the survival category).
So here we have a system where we have to spend bloodpoints on offerings that offer us the chance to get more bloodpoints, but only actually gives us bonus bloodpoints if we get over 75% of the max possible score for that category, which I'm sure is probably not happening in most cases especially for survivor mains. Meaning majority of the time the thing you have to spend BP's to unlock that gives you bonus bloodpoints is actually costing you more BP's than it returns. It's like a pointless rigged system that's only purpose is make you grind for longer.
In saying this, it could be made better by simply increasing that % to a more purposeful % that actually makes them less pointless, or perhaps bloodwebs in their current state do need a decent looking at to see if they could be improved, particularly survivor bloodwebs. So just to touch on that last point before I'm done, I do think survivor bloodwebs need a bit of a rework or definitely some improvement, with items such as green keys and non-rainbow maps along with their add-ons and the abundance of flashlight add-ons that you are never going to have enough flashlights to make use of that just seem to be pointless clutter in the game ATM. I think maps (a.k.a burritos) and their add-ons need to be changed to server more purpose and be more useful, along with keys (especially the pointless broken key), along with the 1million common flashlight add-ons you get aswell that you never use because the fewer higher tier add-ons that you have are always sufficient and never run out either.
Let me know your thoughts about the common bp gain offerings as well as your thoughts on survivor items and bp's.

Comments
The legacy players are rolling in their graves right about now.
Those legacy skins are bad-ass still and no one else can obtain them. I'm sure they'd also agree the common BP gain offerings are a bit stupid and pointless too. I know they use to be worse at 25%, but they're still fairly pointless. They either need to be improved or removed imo.