Real problem with NOED and rework ideas

Many survivors seem to think that the problem with NOED is how it affects gameplay at the endgame. While it's annoying af and unfair, I can't help but side with the killers on this one, since all you have to do is cleanse the damn totem.

However we all know that more than half the time, that never happens and the killers end up killing a few survivors, if not all of them.

I think there is a balance issue here, but a minor one, however there is a much bigger issue with NOED that no one talks about and needs to be addressed.

NOED helps noob killers rank up too fast. We've all seen it. Killers that cannot catch anyone during the match, get 1-2 kills at the endgame thanks to NOED. I believe that killers need to practice against survivors their own level, because it's the only way they will learn and get better at the game. You learn by failing over and over again until you get it right, it's common knowledge. Currently they rank up, only to face even higher skilled survivors that make their games even more miserable, until they reach a place where not even NOED can help them. This creates a huge issue, since those killers will have a skewed perception of the game's balance and it leads to them overflooding the forums with unrealistic demands for balance changes, putting immense pressure on the devs. Sometimes the devs give in to those demands and break the game even more. It needs to stop.

At the moment, in my opinion, because of these unrealistic demands, the game is completely out of balance for solo survivors. They tried to improve the killer experience by constantly buffing them and giving them strong perks, so they have an easier time against swf. The result is swf is still strong and the solo survivors experience is ruined.

I have a few rework ideas for NOED that may give noob killers a harder time taking advantage of it:

  1. NOED is no longer a HEX perk. Works like before, but all pallets respawn when it activates.
  2. NOED activates when at least 1 exit gate is opened.
  3. NOED is also an obsession perk. If the obsession dies during the trial, the perk doesn't activate. The obsession sees the aura of the HEX totem when it activates. When the obsession starts working on the totem, he sees the killer's aura and vice versa.

Comments

  • The one and only real problem with NOED is that survivors don't break the totems and still expect to be exempt from the perk's effects.

  • The one and only real problem with NOED is that survivors don't break the totems and still expect to be exempt from the perk's effects.