Suggestion: Killer Perks

Embrace Paranoia:
Threwout the match 2/3/4 survivors hear the hearthbeat at random making it unpredictable wether the killer is close. (I prefer trying the game without hearthbeat but I guess this could be a thing.)

Skillcheck? Failcheck!:
Tier 1/2: Instead of "north" survivor skillchecks can now start wherever on the circle and the actual skillcheck aswell.
Tier 3: Skillchecks now also have a 50% chance to move counter clockwise. (More paying attention to skillchecks and less to your environment.)

Pulling the trigger:
Active ability: Instantly trigger 3 skillchecks for each survivor in quick succession no matter what they are doing. Survivors failing a skillcheck aura are shown for 2/3/4 seconds. (Does not stun them or anything.)

Comments

  • Sounds like a wasted perk slot for a Killer, at least with the first 2 suggestions
  • They should make it so killers can use 5 perks imo

  • The hard skillchecks can be tricky enough for users without smooth 60FPS (which includes anyone on consoles). It would be better to make the mechanics of a game more challenging, rather than the controls.

  • 1rst perk : Very situational but could find some uses. Not too great tho. Not sure how it would actually work ?

    2nd perk : the idea is interesting, would have to test it to see if it actually does anything tho.

    3rd perk : Cannot happen, since the skillcheck button is space, which is the same as Vaulting or dropping the pallet. Using this power in a chase would basically stop them from vaulting and such.