If not even a useless perk like "TINH" can be made somewhat decent, we’ve truly hit rock bottom

We noticed the concerns about This is Not Happening when combined with Hyperfocus, and as a result have decided to remove the great basic skill check zone.  

And all of this considering that the Hyperfocus–Stake Out combo was already gutted in the very same patch.

On top of that, you backtrack on a perk that’s been rotting away for 10 years and will continue to be dead weight (no, the perk is atrocious even if you just booted up the game for the first time, it's completely worthless, not even an absolute moron would find it useful).

I don't even know what to tell you—you've truly outdone yourselves.

Comments

  • I have a huge issue with the Devs likening Hyperfocus + TINH to Hyperfocus + Stake Out. Making Great skill checks easier to hit is practically incomparable to making good skill checks = great skill checks. In addition to this, why are TINH and Stake Out being changed when Hyperfocus is the common denominator in both scenarios??

  • @indieeden7 said:

    I have a huge issue with the Devs likening Hyperfocus + TINH to Hyperfocus + Stake Out. Making Great skill checks easier to hit is practically incomparable to making good skill checks = great skill checks. In addition to this, why are TINH and Stake Out being changed when Hyperfocus is the common denominator in both scenarios??

    Hyperfocus and TINH is existing in game for ages but wasn't used because it doesn't provide extra progress. People massively overrate hyperfocus. Hyperfocus gives 0/0.3/0.6/0.9/1.2/1.5/1.8 % per stack with insane difficulty to hit those, you rely on skill check rng and so on on the other hand bardic gives 1-3 % meaning 4+ tokens as hyperfocus without any great skillcheck requirement, still rely on skillchecks but does better than hyperfocus. 1-2-3-4 gives skillcheck every 2s = 1 % progress every 2s if hitting great = 45s gen if constantly hitting greats. Do you really think Hyperfocus + TINH would be issue when you can already use better perks to get more progress. Bardic + Hyperfocus gives 1/1.3/1.6./1.9/2.3/2.5/2.8 to 3/3.3/3.6/3.9.4.3/4.5/4.8 % while hyperfocus and tinh gives maximum 1.8 %. So if someone desperately want to run genrush build this one isn't even the best. And if you run Hyperfocus + 1234 + TINH then you sacrifice 3 perk slots for 50s gen while having no support tool for chase or antitunnel. Killer players heavily overrate the remains of genrush options as it sounds crazy on paper but it's not. If you have two people insane at hitting greats running both instruments and commodius toolbox then yeah, that's close to what old genrush allowed to do. Speaking of people stacking streetwise to have 90 % more charges on 320 charges toolboxes. Odd that new killers can't see what games used to be when they shout genrush and sweat perks. Do you remember old DH? 12 free dashes into pallets or windows when barely any killer have option to stop it as there was no slop dash projectile. Please. I'm still defending weak killers but the game is not survivor biased by any means. And if you say top tier 4man with best perks then I'll ask you if those games are easy to win what would solo q and casual games look like?

  • They could make it the Survivor version of Unnerving Presence where While in the Killers Terror Radius you get 10% more skill checks. Without the downside of smaller skill check zones.