Perk Tiers are outdated and harm the game.
I understand that when the game came out every perk had 3 Tiers because we didn't had that many but….
2016: 24 Survivor Perks | 21 Killer Perks
2026: 171 Survivor Perks | 153 Killer Perks
The amount of perks we have right now is making the grind unbearable. Even when you spend bloodpoints perfectly optimized you need around 3,5 Millionen Bloodpoints to get a Character to Prestige 3 to unlock the Perk maxed out on every other character.
You need around 330 Million Bloodpoints (52 Survivors x 3,5) + (42 Killers x 3,5) to get every perk. Sure you can say that you only Prestige 1 every character and then level the 1 Survivor or 1 Killer you enjoy until they have all perks but in the long run this is only forcing you to grind more when a new character comes out that you enjoy.
Removing the Tier System would not only reduce the grind by a lot but would also help new Players to have a easier start into the game. Lacking game experience and having a smaller perk selection because you don't have unlocked everyone is one thing but also having the perks in a weaker version at the start isn't helping to survive longer to get the bloodpoints required to get more stuff.
It would also make balancing perks and designing perk a lot easier because the team doesn't have to think about 3 different versions of the same perk and in what way the perk becomes stronger.
The perks we have right now are always set in the same pattern. "Get effect for XY seconds by doing objective XY amount of times" or "In a XY Meter range the following effect happens if you do XY amount of times"
Comments
A lot of things are outdated in the game and this is one of them that needs to be changed.
Hard agree. They make it incredibly difficult for new players to get in the game and provides no benefit to gameplay besides artificially padding the grind, which is already awful due to the amount of characters in the game.
Absolutely agree, the game already would have plenty of a grind without them, it just makes it more difficult for new players to actually get into the game.
This is also a bit selfish since I've p3'd every survivor and killer, but it would be nice in that case to get some compensation for that similar to when they gave extra prestige levels and bloody portraits to people who prestiged characters on the old system
I have wondered if they should have gone with a tier system. You pick one perk for the high tier (purple), you pick one for mid (green), and 2 for low tier (yellow). Essentially, not all perks will be at "full power". Instead, you can build your perks around making specific ones strong but at the cost of others not being as strong.
That being said, it would probably feel bad implementing such a system since in general, all player power would be reduced for 3 out of 4 perks. I'm just saying I think such a system would have been better from early in development than what we have now. All the current system does is penalize newer players.
It'd also be easier for the Devs to have perks at 1 tier as they wouldn't need to have so many numbers to tweak
You're probably right. My stubborn brain just doesn't wanna realize it's a good thing.
genuinely would help the game by making it simpler, and a good simple too, it makes balancing slightly simpler too