Chapter : The Butcher Verdict , New killer
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## CHAPTER CONCEPT: THE BUTCHER'S VERDICT
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### KILLER: THE MEAT ROCK
**Real Name:** Mr. Geoffrey Walter
**Origin:** England, World War I (1914–1918)
**Weapon:** Massive Butcher Knife
**Speed:** 115% (4.6 m/s)
**Height:** Tall (Nemesis / Executioner tier)
**Terror Radius:** 32 meters
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### LORE
Geoffrey Walter was a respected butcher in the service of the English court. When the Great War broke out, he was conscripted into His Majesty's Army as a field butcher and supply officer.
During a supply run near the front lines, he was captured by enemy forces. While in captivity, he overheard his captors discussing their plan: they would cut off the middle finger of his dominant hand, ensuring he would never hold a knife again.
Desperate, Geoffrey attempted to outsmart them. He began faking left-handedness — eating, gesturing, crossing himself — all with his left hand. He believed his ruse would save his right hand.
But the enemy knew the truth. They had seen him work before. When the time came, they grabbed his left hand deliberately and severed the middle finger, mocking his failed deception. Then they flogged him until his back was raw meat.
Miraculously, Geoffrey escaped and crawled back to British lines. Wounded, ragged, and unrecognizable, he was met not with relief — but with suspicion. A jealous comrade accused him of desertion and espionage. The field court passed its sentence without hesitation: execution by firing squad.
He was shot by his own men — the very soldiers he had fed.
Geoffrey Walter died branded a traitor.
Twenty years later, something returned. Not a ghost — something solid, something furious. His body had twisted into a mass of stone-hard scar tissue and hatred. The Entity took notice. It offered him an eternal hunt.
Now he walks the Realm as The Meat Rock. And his blade never dulls.
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### APPEARANCE
**Head:** A cone-shaped mask woven entirely from dry hay, completely concealing the face. Two narrow slits are cut into the mask. Inside — only darkness. From that darkness stare two eyes with blood-red irises.
**Body:** Massive and bare, comparable in build to Nemesis or The Executioner. The front is covered by a blood-soaked leather butcher's apron. A severed human hand protrudes from the apron's front pocket. The back is a mountain of scars — whip lashes and bullet wounds, hardened into a grotesque "meat rock."
**Hands:** Worn soldier's work gloves.
- Right hand: grips a huge butcher knife, larger than Michael Myers' blade.
- Left hand: the middle finger is missing — a permanent mark of torture and failed cunning.
**Legs:** Mud-caked soldier's trousers and tall boots.
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### POWER: THE CHAIN
The Meat Rock carries a heavy metal chain — a remnant of his captivity and suffering.
**Acquiring the Chain:**
- Retrieve a chain from any locker (animation similar to The Huntress).
- Maximum capacity: 1 chain.
**Throwing the Chain:**
- Hold the Power button to aim, release to throw.
- Range: 8–10 meters.
- The throw is a projectile with a medium-speed arc.
**On a Miss:**
- The chain falls to the ground where it lands.
- The Killer can pick it up (animation: 0.5 seconds).
- The chain can be picked up even if a Survivor is standing on it.
- Survivors can kick a grounded chain (0.3 seconds), knocking it 3 meters away.
**On a Hit — Two Effects Apply:**
**Effect 1: Hindered Vaulting (15 seconds)**
The Survivor vaults windows and pallets 20–30% slower.
**Effect 2: Torn Flesh (30 seconds)**
The Survivor must "patch themselves up" (hold the Active Ability button for 4–6 seconds).
- If completed: the effect is removed.
- If not completed in 30 seconds: the Survivor loses one health state and triggers a Loud Noise Notification for the Killer.
After a successful hit, the chain is consumed. The Killer must retrieve a new one from a locker.
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### MORI: THROUGH THE EARS
**Shot 1 — The Kick:** The Survivor runs. The Meat Rock kicks them hard between the shoulder blades. They collapse face-first into the dirt.
**Shot 2 — The Grab:** He leans down, grabs the Survivor's hair with his left hand, and lifts their head. Close-up on the left hand — the middle finger is missing.
**Shot 3 — The Piercing:** The right hand drives the butcher knife into one ear — clean, horizontal, mechanical.
**Shot 4 — The Exit:** The blade tip emerges from the other ear. Blood spurts onto the apron.
**Shot 5 — The Withdrawal:** He pulls the knife back sharply. The head drops lifelessly.
**Shot 6 — The Final Frame:** Slow camera rise from boots to mask. Two red eyes burn in the darkness of the hay cone. Fade to black.
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### PERKS
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**PERK 1: SHARP CONE**
*Icon: The Killer's hay cone mask silhouette.*
A pallet dropped on you breaks automatically. You suffer from a stun duration increased by **0.5 seconds**.
**Interaction with Enduring:** The penalty is reduced to **0.1 seconds**, but is not removed completely.
> *"His head is a weapon. Don't stand too close to the pallet."*
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**PERK 2: SLAUGHTERHOUSE**
*Icon: A cattle head with a butcher knife stabbed into it.*
After landing a successful Basic Attack, if you hit **a different Survivor** with a Basic Attack within **10 seconds**, one random Survivor suffers from the **Exposed** and **Broken** status effects.
**Duration by tier:**
- Tier 1: 40 seconds
- Tier 2: 50 seconds
- Tier 3: 60 seconds
The Killer does not know which Survivor received the debuff.
> *"In the slaughterhouse, it doesn't matter who goes first. All are equal before the knife."*
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**PERK 3: DEATH IS CLOSER**
*Icon: The Killer's leg kicking a Survivor in the back.*
When a Survivor is within range of a window or pallet, and you are **behind them**, press the Active Ability button to perform a quick kick to their back (faster than a Basic Attack).
The Survivor **cannot vault a window or drop a pallet** for **5 seconds**.
**Range by tier:**
- Tier 1: 2 meters
- Tier 2: 3 meters
- Tier 3: 6 meters
**Cooldown:** 60 seconds.
> *"You feel his breath behind you. There is nowhere to run."*
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**PERK 4: TORTURE**
*Icon: The whips that scarred his back.*
After landing a successful Basic Attack, this perk activates for **25 seconds**. Press the Active Ability button to stomp the ground (animation: 1 second).
All Survivors within **23 meters** suffer from the **Exhausted** status effect.
**Duration by tier:**
- Tier 1: 30 seconds
- Tier 2: 50 seconds
- Tier 3: 60 seconds
**Cooldown:** 60 seconds.
> *"The earth trembles. Your legs no longer obey."*
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### FROM THE CREATOR
> "I transfer all rights to this character to Behaviour Interactive. This is your character. The only thing I ask — if the idea feels worthy to you, please gift me 500 Auric Cells as a sign that my work was noticed. If not — let The Meat Rock live in your game. That is enough."
— A 13-year-old artist.
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This is my first project of this kind; I’m working on a new survivor—if you’d like to see it, let me know here 👇🏻
If you need perk icons...