Proposta de Parceria: Dead by Daylight X Undertale (The Anomaly/Chara)

Partnership Proposal: Dead by Daylight X Undertale (A Anomaly) Crossover Concept: Dead by Daylight × Undertale **Suggested Name for the Killer:** The Anomaly

🖤 Alignment with the Entity's History: The Entity doesn't create monsters out of thin air; it feeds on tragedies, purified hatred, and deep traumas. In the *Undertale* universe, Chara's story is, in essence, a reflection of the Entity's history.

🌌 The Moment of Transition (A DBD-Style Biography) "The plan failed. The dust of his adoptive brother mingled with the golden flowers, and what remained of his own soul shattered into the void."

⚖️ Preservation of the Original Game This collaboration It respects Toby Fox's original work. The crossover makes it clear that the Chara who enters the Mist belongs specifically to a corrupted and isolated branch of the multiverse (post-Genocide Route). This keeps the memories and ending of the Pacifist Route completely intact and sacred, focusing strictly on the psychological and terrifying facet that Chara represents

Possible perks

Forced Choice

You do not dictate the rules of this world. They only think they are in control.

Whenever a Survivor misses a Skill Check while repairing a Generator, healing an ally, or sabotaging a Hook, Forced Choice activates for 15/20/25 seconds.

While the perk is active, the Survivor who caused the missed Skill Check suffers from the following effects:

Upon starting to Sprint, their movement controls (Forward, Backward, Left, Right) are randomly inverted for 4 seconds.

Their healing progress is completely blocked and they cannot progress any healing actions.

“Since when were you the one in control?” — Chara

Hex: Empty World

A Hex that draws power from suffering and destruction, bringing the trial closer to absolute emptiness.

Whenever a Survivor enters the Injured or Dying state, the healing and repair speed of all other Survivors is reduced by 3%/4%/5% for each injured Survivor, up to a maximum of 15%.

Additionally, as long as the Hex Totem stands:

• Whenever a Generator is completed, all Survivors suffer from the Blindness status effect for 30 seconds.

• The Hex effects persist until the corresponding Hex Totem is cleansed or blessed.

“There is nothing left for us here. Let us erase this world, and move on to the next.” — Chara

Level of Violence

You feed on the agony of others to increase your destructive power, spreading terror across the entire group.

You become **Obsessed** with one Survivor at the start of the trial. Each time you hook your Obsession, you gain 1 Token (up to a maximum of 4 Tokens) and the following events occur:

* The hooked Survivor is no longer the Obsession.

* Another Survivor furthest from the hook becomes the new **Obsession** and screams, revealing their aura for **4 seconds**.

For each Token accumulated, you permanently gain the following effects:

1 Token: Decreases the successful and missed basic attack cooldown by 4%.

2 Tokens: Increases the speed of breaking pallets, breakable walls, and damaging generators by 8%.

3 Tokens: Reduces your Terror Radius by 6 meters while in a chase.

4 Tokens: The next basic attack landed against the new Obsession inflicts the Exposed status effect for 30 seconds (this effect has a 60-second cooldown after being triggered).

"That feeling when the number increases... That's me." — Chara

"The Anomaly" (Chara)

Base Stats:

• Movement Speed: 4.6 m/s (Base) | 4.8 m/s (Genocide Mode)

• Terror Radius: 32 meters

• Height: High

KILLER POWER: ERASING DETERMINATION

Special Mechanic: Hatred Gathering

• Basic Attacks: Hitting a Survivor grants 25% Determination.

• Breaking a Pallet or Breakable Wall: Grants 8% Determination.

• Damaging a Generator: Grants 5% Determination.

• Snuffing a Boon Totem: Grants 15% Determination.

• Red Dust: Trails left by Survivors in chase grant continuous charges.

Global Passive Mechanic: Sanity Bar (100% to 0%)

• Passive Drain: Being inside the Terror Radius drains Sanity by 1% per second.

• Visual Drain: Staring at a clone for more than 3 seconds drains Sanity by 2% per second.

• Active Loss: Getting hit by a Basic Attack instantly removes 25% Sanity.

The Remedy: 4 Music Boxes spawn. Survivors can wind them to restore Sanity at 5% per second. Missing a Skill Check locks the box for 3 seconds and triggers Killer Instinct.

Environmental Effect: Clones of Determination

• Sanity 100% - 81%: Clones remain invisible or ignore the Survivor.

• Sanity 80% - 61%: Clones stand still and emit whispers within 12m. Running past them reveals the Survivor's aura for 3 seconds.

• Sanity 60% - 26% (Mannequin Effect): Clones move silently at 4.6 m/s towards the Survivor ONLY if they are not in the camera view. Looking directly at them freezes them. Reaching a Survivor from behind inflicts Exhausted for 10 seconds.

• Sanity 25% - 0% (The Cosmic Void): Clones move when unwatched and deal 1 state of health damage upon reaching a Survivor from behind, then dissolve.

Special Ability: Genocide Mode

• Activated at 100% Determination. Lasts for 45 seconds.

• Movement speed increases to 4.8 m/s.

• Breaking speed (Pallets, Walls, Generators) increased by 50%.Attack cooldowns reduced by 40%.

• Survivor Sanity is forcefully set to 25% for the duration.

Destruction Synergy: Breaking objects causes Survivors within 24m to lose 10% Sanity. Clones within 24m ignore camera restrictions for 3 seconds and rush the Survivor.

👥 The Visual of The Anomaly (Chara)

• Stature and Presence

Forget the pixelated proportions of the original game. Here, Chara manifests as a young woman of visibly short stature, yet her mere presence evokes the oppressive weight of a **Reset**. Her age is completely indeterminate, lost to time. She moves across the map with a supernatural rigidity and milimetrically calculated steps that emit absolutely no sound, defying the laws of the game itself. The air around her body flickers with small code glitches and flashes of black and red, as if the very reality of the Underground were breaking and collapsing around her.

• Face

Her expression is split into two stages of pure psychological terror. Before entering Genocide Mode, she maintains an enigmatic and unsettling countenance, wearing a wide, static, and empty smile in the shape of **=)**. Her eyes resemble two dark, lifeless pools that remain fixed, staring at the blade of her own knife in a cold and obsessive manner. However, as soon as the hunt begins or she enters genocide mode, this subtle smile distorts into a grotesque expression of pure madness: she lifts her head, and her eyes ignite into a glowing crimson red that emanates **pure Determination**, as her timeless, realistic female face takes on the psychotic and intimidating appearance that haunts the end of the original game.

• Clothing

She wears the iconic green woolen sweater with a single yellow stripe across the center, but the garment is now heavy with time. The fabric shows frayed threads and is completely **worn out**, packed with grey dust—the grim trace of the monsters erased from the map—intermingled with dark stains of dried blood. She completes the look with simple dark trousers and heavy leather boots, worn down from long walks through the ruins and judgment halls.

• The Real Knife

Her classic weapon takes the form of a long, sharp, and menacing hunting dagger, creating a brutal contrast with her short stature. The metal of the blade is so highly polished that it glints even in the deepest darkness, and the tip continuously drips a vivid red liquid that glows like the player's very soul. Upon striking a survivor, the wipe animation is sadistic and nostalgic: she slowly slides her own fingers along the blade to clean off the blood, shifting her focus to stare directly into the screen, as if peering straight into the soul of whoever is controlling the game.

I am blekzidotoso, and I truly hope from the bottom of my heart that this partnership happens.

Tagged: Killers

Comments

  • Cara, achei essa ideia muito boa de verdade. Dá pra ver que você pensou bastante em como encaixar a Chara no universo de Dead by Daylight sem desrespeitar a história de Undertale. A parte de usar a versão pós-Rota Genocida foi uma sacada muito inteligente, porque mantém a Rota Pacifista intacta.

    A biografia também ficou com aquela vibe sombria que combina muito com DBD. Enquanto eu lia, parecia até um texto oficial do jogo. No geral, ficou um crossover muito bem construído, coerente e que faz sentido dentro da lore das duas franquias. Parabéns pelo conceito!

  • @hectorexe said:

    Cara, achei essa ideia muito boa de verdade. Dá pra ver que você pensou bastante em como encaixar a Chara no universo de Dead by Daylight sem desrespeitar a história de Undertale. A parte de usar a versão pós-Rota Genocida foi uma sacada muito inteligente, porque mantém a Rota Pacifista intacta.

    A biografia também ficou com aquela vibe sombria que combina muito com DBD. Enquanto eu lia, parecia até um texto oficial do jogo. No geral, ficou um crossover muito bem construído, coerente e que faz sentido dentro da lore das duas franquias. Parabéns pelo conceito!

    Obrigado, seu apoio me deixa feliz 🙂

  • Cara, essa foi uma ideia incrível, é um personagem que pode se encaixar muito bem em DBD, e dá pra ver que você realmente pensou bastante pra não deixar muito forte e nem muito fraca, realmente uma ideia ótima

  • @autirex said:

    Cara, essa foi uma ideia incrível, é um personagem que pode se encaixar muito bem em DBD, e dá pra ver que você realmente pensou bastante pra não deixar muito forte e nem muito fraca, realmente uma ideia ótima

    Fiquei horas fazendo esse texto, e fico feliz mais sim eu penso que precisa de ajustes e reparos para ser mais balanceado ainda, obrigado pelo apoio🙂

  • @Blekzidotoso said:

    Proposta de Parceria: Dead by Daylight X Undertale (A Anomaly) Conceito de Crossover: Dead by Daylight × Undertale **Nome Sugerido para o Assassino:** A Criança Caída ou A Anomalia

    🖤 Alinhamento com a História da Entidade: A Entidade não cria monstros do nada; ela se alimenta de tragédias, ódio purificado e traumas profundos. No universo de *Undertale*, a história de Chara é, à primeira vista, envolta em mistério. Sabemos apenas que ela escalou a montanha por "motivos nada felizes" e que nutria um profundo desprezo pela humanidade. O formato biográfico de *Dead by Daylight* é a oportunidade perfeita para preencher essas lacunas, explorando o passado sombrio e poético de Chara antes de sua queda no Subsolo.

    🌌 O Momento da Transição (Uma Biografia no Estilo DBD) "O plano falhou. A poeira de seu irmão adotivo se misturava com as flores douradas, e o que restava de sua própria alma se despedaçou no vazio estéril de uma linha do tempo completamente apagada. Vagando pelo nexo de uma Rota Genocida infinita, onde não havia mais nada para consumir ou deletar, a alma de Chara estava envolta por uma fumaça densa, fria e negra como breu. A Névoa não a assustava; ela trazia uma promessa. Uma voz ancestral sussurrou sobre um novo 'playground'. Um lugar onde o ciclo de esperança e desespero se repete eternamente. Onde a determinação dos sobreviventes poderia ser colhida e destruída repetidamente. Para uma alma corrompida que vê o mundo através de números e expurgos, o reino da Entidade era o cenário perfeito para continuar seu jogo eterno."*

    ⚖️ Preservation of the Original Game This collaboration It respects Toby Fox's original work. The crossover makes it clear that the Chara who enters the Mist belongs specifically to a corrupted and isolated branch of the multiverse (post-Genocide Route). This keeps the memories and ending of the Pacifist Route completely intact and sacred, focusing strictly on the psychological and terrifying facet that Chara represents

    Possible perks

    Forced Choice

    You do not dictate the rules of this world. They only think they are in control.

    Whenever a Survivor misses a Skill Check while repairing a Generator, healing an ally, or sabotaging a Hook, Forced Choice activates for 15/20/25 seconds.

    While the perk is active, the Survivor who caused the missed Skill Check suffers from the following effects:

    Upon starting to Sprint, their movement controls (Forward, Backward, Left, Right) are randomly inverted for 4 seconds.

    Their healing progress is completely blocked and they cannot progress any healing actions.

    “Since when were you the one in control?” — Chara

    Hex: Empty World

    A Hex that draws power from suffering and destruction, bringing the trial closer to absolute emptiness.

    Whenever a Survivor enters the Injured or Dying state, the healing and repair speed of all other Survivors is reduced by 3%/4%/5% for each injured Survivor, up to a maximum of 15%.

    Additionally, as long as the Hex Totem stands:

    • Whenever a Generator is completed, all Survivors suffer from the Blindness status effect for 30 seconds.

    • The Hex effects persist until the corresponding Hex Totem is cleansed or blessed.

    “There is nothing left for us here. Let us erase this world, and move on to the next.” — Chara

    Level of Violence

    You feed on the agony of others to increase your destructive power, spreading terror across the entire group.

    You become **Obsessed** with one Survivor at the start of the trial. Each time you hook your Obsession, you gain 1 Token (up to a maximum of 4 Tokens) and the following events occur:

    * The hooked Survivor is no longer the Obsession.

    * Another Survivor furthest from the hook becomes the new **Obsession** and screams, revealing their aura for **4 seconds**.

    For each Token accumulated, you permanently gain the following effects:

    1 Token: Decreases the successful and missed basic attack cooldown by 4%.

    2 Tokens: Increases the speed of breaking pallets, breakable walls, and damaging generators by 8%.

    3 Tokens: Reduces your Terror Radius by 6 meters while in a chase.

    4 Tokens: The next basic attack landed against the new Obsession inflicts the Exposed status effect for 30 seconds (this effect has a 60-second cooldown after being triggered).

    "That feeling when the number increases... That's me." — Chara

    "The Anomaly" (Chara)

    Base Stats:

    • Movement Speed: 4.6 m/s (Base) | 4.8 m/s (Genocide Mode)

    • Terror Radius: 32 meters

    • Height: High

    KILLER POWER: ERASING DETERMINATION

    Special Mechanic: Hatred Gathering

    • Basic Attacks: Hitting a Survivor grants 25% Determination.

    • Breaking a Pallet or Breakable Wall: Grants 8% Determination.

    • Damaging a Generator: Grants 5% Determination.

    • Snuffing a Boon Totem: Grants 15% Determination.

    • Red Dust: Trails left by Survivors in chase grant continuous charges.

    Global Passive Mechanic: Sanity Bar (100% to 0%)

    • Passive Drain: Being inside the Terror Radius drains Sanity by 1% per second.

    • Visual Drain: Staring at a clone for more than 3 seconds drains Sanity by 2% per second.

    • Active Loss: Getting hit by a Basic Attack instantly removes 25% Sanity.

    The Remedy: 4 Music Boxes spawn. Survivors can wind them to restore Sanity at 5% per second. Missing a Skill Check locks the box for 3 seconds and triggers Killer Instinct.

    Environmental Effect: Clones of Determination

    • Sanity 100% - 81%: Clones remain invisible or ignore the Survivor.

    • Sanity 80% - 61%: Clones stand still and emit whispers within 12m. Running past them reveals the Survivor's aura for 3 seconds.

    • Sanity 60% - 26% (Mannequin Effect): Clones move silently at 4.6 m/s towards the Survivor ONLY if they are not in the camera view. Looking directly at them freezes them. Reaching a Survivor from behind inflicts Exhausted for 10 seconds.

    • Sanity 25% - 0% (The Cosmic Void): Clones move when unwatched and deal 1 state of health damage upon reaching a Survivor from behind, then dissolve.

    Special Ability: Genocide Mode

    • Activated at 100% Determination. Lasts for 45 seconds.

    • Movement speed increases to 4.8 m/s.

    • Breaking speed (Pallets, Walls, Generators) increased by 50%.Attack cooldowns reduced by 40%.

    • Survivor Sanity is forcefully set to 25% for the duration.

    Destruction Synergy: Breaking objects causes Survivors within 24m to lose 10% Sanity. Clones within 24m ignore camera restrictions for 3 seconds and rush the Survivor.

    👥 The Visual Design of "The Anomaly" (Chara)

    • Presence and Stature: Forget the child from the original game. Here, Chara is a fully grown, **tall** woman, making her an incredibly imposing and terrifying presence in the trials. She moves with an unsettling, rigid posture, her footsteps calculated and unnervingly quiet. To emphasize her glitchy nature, the air around her subtly flickers with a red and black digital static effect, as if her very existence is breaking the game's reality.

    • Face and Expression: Her expression is pure nightmare fuel. Her eyes are deep, pitch-black voids that suddenly flare into a piercing, glowing crimson when she locks onto a Survivor or enters *Genocide Mode*. She wears that same wide, manic, permanent grin from the end of the Genocide Route, but adapted onto a realistic adult face, making her look like she is trapped in a permanent psychotic trance.

    • Attire: She wears a weathered, adult-sized version of her classic green sweater with the single yellow stripe. The fabric is heavy, frayed at the edges, and heavily stained with dirt, dried blood, and a fine grey dust—a clear nod to the fallen monsters of the Underground. She pairs this with dark trousers and heavy, worn-out leather boots.

    • The Real Knife: To match her adult scale, her kitchen knife has grown into a long, lethal blade that feels more like a hunting dagger. The polished metal gleams aggressively in the dark, and its tip constantly drips a vivid, glowing red liquid representing pure Determination. After landing a hit, her wipe animation is deeply sadistic: she slowly drags her own fingers down the flat of the blade to clean the blood, never breaking eye contact with the player's camera.

    I am blekzidotoso, and I truly hope from the bottom of my heart that this partnership happens.

    Achei incrível a cada palavra que eu lia eu ficava surpreso de tão bom que está, tenho certeza que vc se esforçou muito parabéns

  • @tanyaDegurechaff said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470517/proposta-de-parceria-dead-by-daylight-x-undertale-the-anomaly-chara

    Achei incrível a cada palavra que eu lia eu ficava surpreso de tão bom que está, tenho certeza que vc se esforçou muito parabéns

    Muito obrigado seu apoio e meu combustível para continuar

  • A criatividade e o cuidado na ideia é simples incrível, espero que essa parceria realmente aconteça

  • @krisdremmur said:

    A criatividade e o cuidado na ideia é simples incrível, espero que essa parceria realmente aconteça

    Pensei com muito detalhes, eu agradeço sua positividade muda meu destino 🔮

  • I really liked this concept. It’s genuinely interesting, intriguing, and creative. Kudos for the creativity! I hope it reaches the devs!

    @Blekzidotoso said:

    Partnership Proposal: Dead by Daylight X Undertale (A Anomaly) Crossover Concept: Dead by Daylight × Undertale **Suggested Name for the Killer:** The Anomaly

    🖤 Alignment with the Entity's History: The Entity doesn't create monsters out of thin air; it feeds on tragedies, purified hatred, and deep traumas. In the *Undertale* universe, Chara's story is, in essence, a reflection of the Entity's history.

    🌌 The Moment of Transition (A DBD-Style Biography) "The plan failed. The dust of his adoptive brother mingled with the golden flowers, and what remained of his own soul shattered into the void."

    ⚖️ Preservation of the Original Game This collaboration It respects Toby Fox's original work. The crossover makes it clear that the Chara who enters the Mist belongs specifically to a corrupted and isolated branch of the multiverse (post-Genocide Route). This keeps the memories and ending of the Pacifist Route completely intact and sacred, focusing strictly on the psychological and terrifying facet that Chara represents

    Possible perks

    Forced Choice

    You do not dictate the rules of this world. They only think they are in control.

    Whenever a Survivor misses a Skill Check while repairing a Generator, healing an ally, or sabotaging a Hook, Forced Choice activates for 15/20/25 seconds.

    While the perk is active, the Survivor who caused the missed Skill Check suffers from the following effects:

    Upon starting to Sprint, their movement controls (Forward, Backward, Left, Right) are randomly inverted for 4 seconds.

    Their healing progress is completely blocked and they cannot progress any healing actions.

    “Since when were you the one in control?” — Chara

    Hex: Empty World

    A Hex that draws power from suffering and destruction, bringing the trial closer to absolute emptiness.

    Whenever a Survivor enters the Injured or Dying state, the healing and repair speed of all other Survivors is reduced by 3%/4%/5% for each injured Survivor, up to a maximum of 15%.

    Additionally, as long as the Hex Totem stands:

    • Whenever a Generator is completed, all Survivors suffer from the Blindness status effect for 30 seconds.

    • The Hex effects persist until the corresponding Hex Totem is cleansed or blessed.

    “There is nothing left for us here. Let us erase this world, and move on to the next.” — Chara

    Level of Violence

    You feed on the agony of others to increase your destructive power, spreading terror across the entire group.

    You become **Obsessed** with one Survivor at the start of the trial. Each time you hook your Obsession, you gain 1 Token (up to a maximum of 4 Tokens) and the following events occur:

    * The hooked Survivor is no longer the Obsession.

    * Another Survivor furthest from the hook becomes the new **Obsession** and screams, revealing their aura for **4 seconds**.

    For each Token accumulated, you permanently gain the following effects:

    1 Token: Decreases the successful and missed basic attack cooldown by 4%.

    2 Tokens: Increases the speed of breaking pallets, breakable walls, and damaging generators by 8%.

    3 Tokens: Reduces your Terror Radius by 6 meters while in a chase.

    4 Tokens: The next basic attack landed against the new Obsession inflicts the Exposed status effect for 30 seconds (this effect has a 60-second cooldown after being triggered).

    "That feeling when the number increases... That's me." — Chara

    "The Anomaly" (Chara)

    Base Stats:

    • Movement Speed: 4.6 m/s (Base) | 4.8 m/s (Genocide Mode)

    • Terror Radius: 32 meters

    • Height: High

    KILLER POWER: ERASING DETERMINATION

    Special Mechanic: Hatred Gathering

    • Basic Attacks: Hitting a Survivor grants 25% Determination.

    • Breaking a Pallet or Breakable Wall: Grants 8% Determination.

    • Damaging a Generator: Grants 5% Determination.

    • Snuffing a Boon Totem: Grants 15% Determination.

    • Red Dust: Trails left by Survivors in chase grant continuous charges.

    Global Passive Mechanic: Sanity Bar (100% to 0%)

    • Passive Drain: Being inside the Terror Radius drains Sanity by 1% per second.

    • Visual Drain: Staring at a clone for more than 3 seconds drains Sanity by 2% per second.

    • Active Loss: Getting hit by a Basic Attack instantly removes 25% Sanity.

    The Remedy: 4 Music Boxes spawn. Survivors can wind them to restore Sanity at 5% per second. Missing a Skill Check locks the box for 3 seconds and triggers Killer Instinct.

    Environmental Effect: Clones of Determination

    • Sanity 100% - 81%: Clones remain invisible or ignore the Survivor.

    • Sanity 80% - 61%: Clones stand still and emit whispers within 12m. Running past them reveals the Survivor's aura for 3 seconds.

    • Sanity 60% - 26% (Mannequin Effect): Clones move silently at 4.6 m/s towards the Survivor ONLY if they are not in the camera view. Looking directly at them freezes them. Reaching a Survivor from behind inflicts Exhausted for 10 seconds.

    • Sanity 25% - 0% (The Cosmic Void): Clones move when unwatched and deal 1 state of health damage upon reaching a Survivor from behind, then dissolve.

    Special Ability: Genocide Mode

    • Activated at 100% Determination. Lasts for 45 seconds.

    • Movement speed increases to 4.8 m/s.

    • Breaking speed (Pallets, Walls, Generators) increased by 50%.Attack cooldowns reduced by 40%.

    • Survivor Sanity is forcefully set to 25% for the duration.

    Destruction Synergy: Breaking objects causes Survivors within 24m to lose 10% Sanity. Clones within 24m ignore camera restrictions for 3 seconds and rush the Survivor.

    👥 The Visual Design of "The Anomaly" (Chara)

    • Presence and Stature: Forget the child from the original game. Here, Chara is a fully grown, **tall** woman, making her an incredibly imposing and terrifying presence in the trials. She moves with an unsettling, rigid posture, her footsteps calculated and unnervingly quiet. To emphasize her glitchy nature, the air around her subtly flickers with a red and black digital static effect, as if her very existence is breaking the game's reality.

    • Face and Expression: Her expression is pure nightmare fuel. Her eyes are deep, pitch-black voids that suddenly flare into a piercing, glowing crimson when she locks onto a Survivor or enters *Genocide Mode*. She wears that same wide, manic, permanent grin from the end of the Genocide Route, but adapted onto a realistic adult face, making her look like she is trapped in a permanent psychotic trance.

    • Attire: She wears a weathered, adult-sized version of her classic green sweater with the single yellow stripe. The fabric is heavy, frayed at the edges, and heavily stained with dirt, dried blood, and a fine grey dust—a clear nod to the fallen monsters of the Underground. She pairs this with dark trousers and heavy, worn-out leather boots.

    • The Real Knife: To match her adult scale, her kitchen knife has grown into a long, lethal blade that feels more like a hunting dagger. The polished metal gleams aggressively in the dark, and its tip constantly drips a vivid, glowing red liquid representing pure Determination. After landing a hit, her wipe animation is deeply sadistic: she slowly drags her own fingers down the flat of the blade to clean the blood, never breaking eye contact with the player's camera.

    I am blekzidotoso, and I truly hope from the bottom of my heart that this partnership happens.

    I really liked this concept. It’s genuinely interesting, intriguing, and creative. Kudos for the creativity! I hope it reaches the devs!

  • @Charaa said:

    I really liked this concept. It’s genuinely interesting, intriguing, and creative. Kudos for the creativity! I hope it reaches the devs!

    https://forums.bhvr.com/dead-by-daylight/discussion/470517/proposta-de-parceria-dead-by-daylight-x-undertale-the-anomaly-chara

    I really liked this concept. It’s genuinely interesting, intriguing, and creative. Kudos for the creativity! I hope it reaches the devs!

    Thanks, I'm glad you liked it.

  • Tomara que vc seja ouvido ❤️

  • @tetomiku said:

    Tomara que vc seja ouvido ❤️

    Obrigado isso me deixa cada dia mais feliz e perto do meu destino 🔮