Queue times

Why is killer queue times so long? Is it just me?

Comments

  • How about anti tunnel features since apparently up until yesterday you thought that the devs implemented all the anti tunnel features they never pushed to live.

  • @oreoslurpee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102672#Comment_4102672

    ???? look dude i agree that the balance team has been literal snails and deaf when it comes to improving the solo q experience properly, especially feedback FROM the actual solo q players like me, but you legit said in your original post that swf ALSO is barely playable, just like solo q, that was the part where i said A) i wonder what side you play most, and B) you were right about solo q, just not swf.

    the strongest killers (blight, nurse, etc) make the rest of the killer role feel very noticeably weaker, and it can be seen through the several years of balancing the game around killers like nurse and blight, when it never should have been. this has made solo q feel unnecessarily worse to play because most newer players will only be seeing the strongest killers as survivors because the newer killers or just some killers in general will feel they have more impact with the stronger killers, causing affected survivor players to not know how to play against heroes like onryo or skull merchant.

    Yeah… swf is also bad. Maybe you should try looking at the latest statistics released. The escape rates are not much better than soloq. Survivor both soloq and swf is in a bad spot right now. And killers have been feasting for the last several years. Dracula, Henry, and now Jason are all A tier killers and Jason is easily S tier.

  • How about something simple. We just finished up the anniversary event and people are burnt out some since we all want those sweat sweat cakes.

  • @Bloodraven said:

    https://forums.bhvr.com/dead-by-daylight/discussion/470365/queue-times

    It's mostly down to Surviver entitlement.

    No one wants to solo q only for one of their team mates to quit at the slightest inconvenience.

    First hit d/c

    Hates the map d/c

    Hates the killer d/c

    Messes up a loop d/c

    Killer so much as farts in their direction d/c

    Left on the ground longer than 10 seconds d/c

    This is 80% of survivor issues.

    Could this have anything to do with the fact that there's no comeback mechanics for survivors at all and getting a really bad map with a strong killer and an early down means a gg 99/100 times?

1 2 ›