Jason needs nerfing

Definitely not a balanced killer. Jason can spend a infinite amount of time in omnipresent evil which makes it impossible to do anything unless you,want to get in chase. Jason can use this during endgame to camp exit gates. He can also close hatch in this form which makes it practically impossible to escape in a 1v1 situation. Jason has no cool down for anything meaning he can spam power and pick up + throw,as many hooks as he wants with no animations. Him being able to grab hooks while in omnipresent and being able to grab the hook he has just hooked you on makes him practically uncountable unless you can constantly dodge repeatedly. He needs nerfing desperately

Comments

  • Jason CAN NOT close the hatch in omnipresent. Please do not suggest sweeping nerfs like this if you can not get the basic facts of his kit correct. The only thing Jason can interact with in Omnipresent without sherrif’s badge is hooks and leaving the power


    Edit: and spikes

  • Jason doesn't need nerfs just don't play like a rat. I'm for rebalancing some of his add ons and also I'm not huge fan of his mini blood warden add on - same with Springtrap, those are not good designs for endgame which is already in killer's favor to secure one more kill.

  • Jason breaks the 1v1 hatch and gate scenario in half. There is no "final girl" with this killer and it's probably inflating his killrate. If they fix that he might be in a better spot without gutting any other parts of his kit. Simple ish fix, when at 1 survivor remaining Jason can't see exit gate lights or hear it's opening while in OE, nor can he hear the hatch (can still see it).