The First needs longer m2 cooldown

You can dodge his attacks but he can immediately attack again;huntress,trickster needs to reload via lockers,deathslinger gets slower while reloading,the first doesn't get punished by missing m2 attacks

Comments

  • The First doesn't instant injury like Huntress does, and Trickster rapid fires to achieve a stack payout. The First is easier to dodge, and requires landing multiple M2's before injury states can be inflicted. If they increased the cooldown on his M2 significantly he'd be dead in the water without correlating buffs to other parts of his M2 kitting.

    You'd end up creating something like a larger AOE M2 that is harder to dodge, or reducing his telegraph to the point of assured hits. The current adjustment of the killer is sufficient to the purpose.

  • @Vergiveren said:

    You can dodge his attacks but he can immediately attack again;huntress,trickster needs to reload via lockers,deathslinger gets slower while reloading,the first doesn't get punished by missing m2 attacks

    It’s so easy to dodge the attack - that’s punishing enough. Making misses even more punishing would relegate him to bottom tier. I almost never see The First in my matches as it is now, so clearly he is not overpowered in his current state. I actually really enjoy going against him given how easy it is to dodge the ranged attacks.

  • i’d say he maybe should have a 4 second cooldown while in world breaker mode. i understand the argument for out of world breaker mode since his power doesn’t injure in that state but when world breaker is active, he really doesn’t get punished for missing. and majority of the Henry’s i face will zone with the power until it’s a guaranteed hit and then follow up with another attack 3 seconds later. he is currently the most spam killer in the game which never feels fun to face.

    they should try it on a ptb and if it’s too big of a nerf, then don’t go through with it.

  • @MoZo said:

    i’d say he maybe should have a 4 second cooldown while in world breaker mode. i understand the argument for out of world breaker mode since his power doesn’t injure in that state but when world breaker is active, he really doesn’t get punished for missing. and majority of the Henry’s i face will zone with the power until it’s a guaranteed hit and then follow up with another attack 3 seconds later. he is currently the most spam killer in the game which never feels fun to face.

    they should try it on a ptb and if it’s too big of a nerf, then don’t go through with it.

    You said exactly what I meant to say,I don't get how people think this thing is okay.