Suggestion for Challenges & Tomes

I really enjoy having quests and challenges to work towards, but the current system is not rewarding.

I feel we need fun and original challenges that run concurrently, such as milestones, or uniquely tricky challenges that provide the option to earn iridescent shards or cosmetics to provide an alternative to microtransactions for dedicated players. e.g. Complete a trial in under x amount of time. / Escape X trials in a row. / Complete a trial with random perks (also a good way of introducing perks to players who haven't used them yet, and encouraging new play styles.) / Escape a trial while oblivious etc.

No more glyphs/memory shards -- they distract from the game objectives, encouraging players to run off in search of a random sprite while the rest of the team play the game. They're very repetitive and unengaging. If they inflicted fun challenges when found, then all the better, but this could be achieved without the busywork of glyphs.

The tomes are highly repetitive, often very banal objectives that the player will complete passively anyway, and at worst create more busywork/distractions that runs counter to good game play, forcing players into objectives that will get them and their teammates killed.

Having challenges that run concurrently over multiple matches would prevent players from having to spam the same gameplay (blinds, pallet stuns, etc).

Lastly, proper rewards for completing challenges, such as cosmetics that players can show off for having achieved them.

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