Nostromo needs to be killswitched today
I genuinely can't remember a single match I've played on Nostromo where I didn't experience an annoying, random, unexplainable, Nostromo exclusive bug.
- Clown's gas can clip through the floor, just anywhere on the map.
- Wesker can bounce off of & slam Survivors into thin air, but he (& Survivors) can also collide with nothing as if he's covered in oil.
- Pyramid Head's projectile just straight up doesn't appear sometimes.
- As Skull Merchant, if you hook somebody in the basement at main building, you can't place drones anywhere near main or the center of the map.
- Twins.
- Nostromo has the most absurd collision that killers like Huntress, Deathslinger, Trickster, Houndmaster, Springtrap, etc. become extremely unreliable to play.
- Just walking to & fro as either Survivor or Killer is unreliable because of how astonishingly awful Nostromo's collision is.
- Killer interactables like Plague's fountains, Jason's spikes, etc. can be very intrusive, often blocking walkways & extending loops. This isn't exclusive to Nostromo, but it definitely happens more on this map.
Honestly, I could excuse all of this if the map wasn't so visually bland.
Nostromo has the same quality & texture as an unseasoned overcooked steak.
Get it out of our sight.
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