The event isn't very interactive for killers

After playing the event for 1 hour on survivor and 1 hour on various killers, this event is nowhere near as interactive for killer, but it is pretty fun on survivor.

Survivor can go to the food carts scattered around the map and get plates of food for 1 of the 4 buffs, depending on the meal of the round. They can also put 4 plates on 1 table to globally heal survivors 1 health state instantly, along with whatever boost the meals give. It's really fun to play as a survivor, and you can get significantly rewarded for using the tables and meals effectively.

Killer gets 4 poison balls that recharge that you charge to throw. This poison can slow down survivors when they get hit or run through the temporary cloud (think smaller version of Clown's purple bottle) for… a delayed "walk only" mode after a few seconds of the survivor being able to sprint? It's pretty much a temporary stamina bar that can heavily hinder a survivor after. You can apply this generators, pallets, windows. I will say, this felt really nice while playing an M1 killer when I did get value out of it. While it can give you some information on where a survivor is and sometimes help in chase, that's really all there is on the killer's side. There's little interaction with the tables and food carts, and it honestly feels like playing the regular mode with random buffs for survivors if/when they do use the tables. If the survivors are efficient in generators, poisoning interactables (tables and carts included) is essentially useless and ignored. The efficient killers I played against really only use the poison like Clown. It really only becomes interactive at 1 gen/last survivor, at least in my games.

My point: The masquerade event had killer AND survivor interactions that felt like something actually changed on both sides. Remote hooking, remote endure, remote breaking for killer, and blocking window vaults, setting party pallets, and quiet mode for survivors. This plus whatever the "trick" would be (all survivors healed but exposed immediately, for example). The masquerade event felt like everyone had something to do or something affecting them, and the global trick felt like it could turn the tide in a normal game. This event feels like it's significantly lacking on the killer's side for interaction, with more than enough for the survivors to do.

Comments

  • There is no point to poison anything as there is no real value for the killer to even see when he does. I only did it sometimes when I had full four stag of poison but even then I don't think it much mattered. The most efficient way to use it is in the chase as you can't even really do anything else with it anyway that matters much.

    I have to admit the masquerade abilities were way more interesting to play with. In this version its just chase survivors and get them poisoned to get the hit eventually when they can't run anymore if you did not get it before.

    Maybe the only thing worth poisoning is the main table I don't really see why waste them on the carts.

  • @bonkk said:

    After playing the event for 1 hour on survivor and 1 hour on various killers, this event is nowhere near as interactive for killer, but it is pretty fun on survivor.

    Survivor can go to the food carts scattered around the map and get plates of food for 1 of the 4 buffs, depending on the meal of the round. They can also put 4 plates on 1 table to globally heal survivors 1 health state instantly, along with whatever boost the meals give. It's really fun to play as a survivor, and you can get significantly rewarded for using the tables and meals effectively.

    Killer gets 4 poison balls that recharge that you charge to throw. This poison can slow down survivors when they get hit or run through the temporary cloud (think smaller version of Clown's purple bottle) for… a delayed "walk only" mode after a few seconds of the survivor being able to sprint? It's pretty much a temporary stamina bar that can heavily hinder a survivor after. You can apply this generators, pallets, windows. I will say, this felt really nice while playing an M1 killer when I did get value out of it. While it can give you some information on where a survivor is and sometimes help in chase, that's really all there is on the killer's side. There's little interaction with the tables and food carts, and it honestly feels like playing the regular mode with random buffs for survivors if/when they do use the tables. If the survivors are efficient in generators, poisoning interactables (tables and carts included) is essentially useless and ignored. The efficient killers I played against really only use the poison like Clown. It really only becomes interactive at 1 gen/last survivor, at least in my games.

    My point: The masquerade event had killer AND survivor interactions that felt like something actually changed on both sides. Remote hooking, remote endure, remote breaking for killer, and blocking window vaults, setting party pallets, and quiet mode for survivors. This plus whatever the "trick" would be (all survivors healed but exposed immediately, for example). The masquerade event felt like everyone had something to do or something affecting them, and the global trick felt like it could turn the tide in a normal game. This event feels like it's significantly lacking on the killer's side for interaction, with more than enough for the survivors to do.

    They definitely don''t gave a damn about killer, as we've seen with the insane pallet density and their refusal to nerf op survivor perks, they just want survivors to have fun and trample all over killers, that would explain why killer has nothing this anniversary and survivor has everything

  • I made an account just to see what people think of the new game mode lol.

    I really agree, I just played huntress in the black banquet game mode. I got steamrolled really hard, not because of any skill issues (even though I do have some) but for the majority because of the survivors constant ability spam. You cant really do anything as killer. Sure you can poison the food or other things but that just wastes so much time and survivors can just stay away from the poisoned things and go to another food tray. Its so tiring to find a survivor on a gen, in the open or in a dead zone, and they just eat a morsel infront of you and then disapear like myers in the movies.

    Another thing is when survivors get all the food on the table, everyone is healed a health state. so if your slugging someone because someones trying to pallet save or they sabo a hook, someone can just get the food on the table and then the slugged survivor magicly gets up and runs away. its so stupid.

    Also the fact that Shanes perk "cross examination" isnt getting its update till 10.0.3 patch which is like 2 or 3 weeks away is insane. not only can survivors just eat some turkey drumsticks and disapear, they can play a tile in chase and lose you, just for running the most busted perk that they released.

    All we want to do is play the event and have fun, on both sides. having the other side have busted powers for eating food is insane, and we are back to the same problem of most game modes. Survivor is boring because its busted in the game mode and killer is a death wish because survivors are overtuned in the event.

    I dont wanna only play survivor because it gets boring without changing to the other side, but I dont even wanna touch killer in that game mode either. Its such a shame that this game mode is so heavily sided on one side. because it genuinely looked really apealling.