Art the clown perk idea
Hex: Salt in the Wound
When a Healthy Survivor completes a Generator, a random Dull Totem becomes a Hex Totem.
The Survivor(s) who completed that Generator become affected by Hex: Salt in the Wound. While the Hex Totem remains active, whenever an affected Survivor completes a Generator, they suffer from the Exposed Status Effect for 20/30/40 seconds and their Aura is revealed to you for 4/5/6 seconds. Affected Survivors remain affected until the Hex Totem is cleansed. Only affected Survivors can cleanse the Hex Totem created by Hex: Salt in the Wound. The Hex effects persist as long as the Hex Totem remains standing.
Comments
Thoughts?
Mini Noed without haste and endgame requirements and a timer pretty strong
I guess so. But they have to take up the whole build with hex perks to counter cleansing. And if not then it just gets cleansed. Also this just a concept they can lower timers and things :)
i think its an interesting hex perk but i think the exposed durations is a tad too long. im thinking more like 20-25 seconds for t3 perk otherwise almost the majority of the game survs would be exposed for free.
Devour hope can have survs exposed the whole game almost but has activation requirement and takes a bit to become active.
But this hex is miles better than the jason hex and is actually worth being a hex lol
Yeah. It was inspired similar to pigs ability with the concept of having to do something (cleaning a totem) before attempting to complete another generator.
I liked the idea of a hex perk that gets lit when you injure a survivor. Then if that survivor doesn't heal within a certain time they become broken until the hex is cleansed.
It would be nasty with Plaything.