New perk idea(s)
I want to talk about some GOOD ideas for perks..
i saw some in this video:
i find it cool but anyways - perks.
- idk what to call it but:
since we have perks to make gens take less time (progress wise)
what if we have a killer perk that permenetly makes gen progress longer by adding extra charges needed to complete it?
i think its a good idea. i would NOT make it a hex as survivors have the same thing as a normal perk/add on they dont have a boon..
next (like in the video)
maybe a perk to unhooking a survivor (ENTITY prevents it with its claws or smth for a bit like a opposite resurance)
this could be a hex. idk what you would do to change it tho.
theres another i like in the video where the red stain is projected everywhere while making you undetectable to make them think ur arround a corner when ur not.
again. in the video theres another type of perk for slowdown which i feel like we need due to the meta, its a perk that makes all unfinished generators lose progress after 1 is complete.
finally:
i have an idea for a new type of perk to due with the obsesion ( like scrooge hooks or hexes)
lets call it fixation for now:
A Fixation perk activates only while the Obsession is unharmed.
- While the Obsession is Healthy:
- Each time you hit a non-obsession survivor, gain a token (max 3)
- Each token increases generator repair time by +2% / +3% / +4% charges
- If the Obsession loses a health state:
- Lose all tokens
- Effect disabled until a generator is complete for 60 seconds
- sidenote: look at this mori https://www.youtube.com/watch?v=z5t8sDt2_Os
- anyway i would love to hear ur ideas on the perks!
Comments