New perk idea(s)

I want to talk about some GOOD ideas for perks..

i saw some in this video:

i find it cool but anyways - perks.

  1. idk what to call it but:

since we have perks to make gens take less time (progress wise)

what if we have a killer perk that permenetly makes gen progress longer by adding extra charges needed to complete it?

i think its a good idea. i would NOT make it a hex as survivors have the same thing as a normal perk/add on they dont have a boon..

next (like in the video)

maybe a perk to unhooking a survivor (ENTITY prevents it with its claws or smth for a bit like a opposite resurance)

this could be a hex. idk what you would do to change it tho.

theres another i like in the video where the red stain is projected everywhere while making you undetectable to make them think ur arround a corner when ur not.

again. in the video theres another type of perk for slowdown which i feel like we need due to the meta, its a perk that makes all unfinished generators lose progress after 1 is complete.

finally:

i have an idea for a new type of perk to due with the obsesion ( like scrooge hooks or hexes)

lets call it fixation for now:

A Fixation perk activates only while the Obsession is unharmed.

  • While the Obsession is Healthy:
    • Each time you hit a non-obsession survivor, gain a token (max 3)
    • Each token increases generator repair time by +2% / +3% / +4% charges

  • If the Obsession loses a health state:
    • Lose all tokens
    • Effect disabled until a generator is complete for 60 seconds
  • sidenote: look at this mori https://www.youtube.com/watch?v=z5t8sDt2_Os
  • anyway i would love to hear ur ideas on the perks!

https://www.youtube.com/watch?v=CVxiqiMmg_8&t=370s

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