Idea for nurse balancing

Nurse has been one of the strongest killers in the game pretty much since release and pretty much the only way to counter her power is breaking line of sight, so what if she had a limited vision similar to how survivors see during dredge's nightfall or something similar but she could also see auras from further away? I think it would make sense if you wanted to keep her ability as a strong anti-loop mechanic but it would in my eyes make the character more balanced. It would also match the aesthetic really well since she has a bag over her head.

Comments

  • i dont think this would do survivors any good. her power just lets u travel to them anyway and (take this from me, a nurse main) i would only use my first blink if im 90% sure i know where a survivor already is. me being able to see less but still see a outline of them will make it easier actually. there isnt a real way to nerf nurse to a sufficient point without making other nurse players mad. i did see one good suggesting where, when charging your blink you get blindness ( the status effect) so that way you cant use full aura builds on her and u need to use some what skill.

  • That's terrible idea. That would feel so bad to play with.

    Just make her unable to see survivor aura while charging the blink, that makes sure her counterplay is always viable to survivors.