Should the pregame lobby be removed?

This means that once 5 players are found and paired, the game immediately goes to loading screen from queue. It would remove the dodging problem and lobby shopping, make it harder to streamsnipe, and shorten waiting time between matches. Sometimes you might wait a long time sitting in lobby due to dodgers. Most importantly though, it could improve match fairness because no more backfills. We can already change loadout during queue time or before queuing up. Most people, and I really mean most players, do not use the pregame lobby chat for coordination nor any useful communication. I dont think we would lose anything significantly beneficial to the game. Thoughts?

Comments

  • Why are DBD players so obsessed with trying to force other people to play with them. OP's suggestion would make games 10000% more miserable on both sides and really, BHVR should let Survs see eachothers perk/item loadout with all names being anon until the end of the match screen. Imagine Killers, with the system OP suggests you wouldn't be able to equip certain perks based on what items the Survs are bringing.

  • @Roco45 said:

    Why are DBD players so obsessed with trying to force other people to play with them. OP's suggestion would make games 10000% more miserable on both sides and really, BHVR should let Survs see eachothers perk/item loadout with all names being anon until the end of the match screen. Imagine Killers, with the system OP suggests you wouldn't be able to equip certain perks based on what items the Survs are bringing.

    Lobby dodging messes with the matchmaking, which is why it's bad and needs to be reduced.

    Outside of that context it's just a bit annoying and something people do for silly reasons, but not a huge issue. The fact that it messes up the matchmaking is the main problem.

  • @Aven_Fallen said:

    Yes, it should be removed. There is no reason why the Killer should be able to cherrypick their Lobby and this is after all the only purpose of the Lobby. Nobody adjusts their Build based on what they see, 3-4 Slowdowns and an Aura Perk (if not 4 Slowdowns) is what you see the most, regardless what the Survivors bring.

    Nobody equips Franklins nowadays and even before the Nerf it was only used in events (and there probably out of spite) from my experience.

    And if someone does not want to be blinded, they should bring Lightborn every match anyway, since Flashbangs and Perks which grant Flashlights from Chests exist.

    But in reality what happens is that the Killer will look at the Survivors and if they see more Items than they want to, they dodge. Or if they are on Steam, they check the profiles and if there is a Survivor with too many hours, they dodge as well.

    im thankful to be on console, because checking survivors hours is genuinely sad.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053876#Comment_4053876

    Lobby dodging messes with the matchmaking, which is why it's bad and needs to be reduced.

    Outside of that context it's just a bit annoying and something people do for silly reasons, but not a huge issue. The fact that it messes up the matchmaking is the main problem.

    Yea I'm not sold on lobby dodging messing with matchmaking, there hardly is any sort of matchmaking anyway since BHVR got rid of ranks factoring into SBMM. OP's change would only ruin matches and match quality. It mostly seems tied to players wanting to force others into playing with them.

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