Legion Buff concept

Please consider adding tatarius legion buff concept, its been heavily reviewed by many reputable creators, and would make the killer much more balanced. here is the link https://www.youtube.com/watch?v=55ZDtXWS3TU

Comments

  • As long as I know, he wants increase of base FF speed from 5.2m/s to 6m/s…

    Currently Leagion gets this bonuses on hits: 1st hit 5.4m/s, 2nd hit 5.6m/s, 3rd hit 5.8m/s, 4th hit 6m/s

    With those buffs he woudl've get: 1st hit 6.2m/s, 2nd hit 6.4m/s, 3rd hit 6.6m/s, 4th hit 6.8m/s.

    As long as I think Legion needs buffs, giving him guaranteed downs from mad dash speed isn't it. How would it feel to get down as survivor on every power use?

  • What I would've done:

    → remove iri button as it's scamper nonsense

    → Increase FF duration by 6s

    → When vaulting in FF, Legion get's 10 % haste for 5s

    → When performing damage action in FF power gauge is restored same as when hit is landed

    → Replace deep wounds with feral stikes, feral strikes injure survivor as normal but cause incapacitated and oblivious untill survivor perform self-cure action that takes 10s

    → Feral strikes work in same way as current chain hits but don't trigger deep wounds

  • He addresses this in the video by reducing the base duration from 11 seconds to 6, meaning you'd cover less distance overall in frenzy, but the distance you do cover, you do FASTER, meaning legion won't be able to go all the way across the map like blight, just punishing survivors for grouping up. Legion is also still susceptible to being stunned and forced to miss (locker tech). These downs are far from guaranteed and still counterable. he also addresses how annoying deep wound is and changes the mend mechanic making it much more bearable so if constant chain hits are occurring they don't eat up survivor time

    Edit: Forgot to mention the speed on hit is reduced to .2 m/s from .24 m/s :)