Unpopular perks buff options

KILLERS

All Shaking Thunder - revert the hight requirement to activate this perk, increase lunge to 100 % (fe. when falling from car on Azarov)

Scourge Hook: Hangman's Trick - increase aura reveal to 28m, now when survivor is unhooked from scourge hook, rescuer suffers 90s of 200 % increased skillchecks that will have 50 % smaller success zones.

Shattered Hope - additional effect, when any totem is cleansed killer can see survivor's aura for 10s

No Quarter - Works on every heal, in and out of TR

Undone - Every good skillcheck grants 2 tokens, every great skill check grant 1 token up to maximum of 10 tokens. For every token regress gen by extra 1 % and block it for 10s (no matter how many tokens are obtained)

Teritorial Imperative (rework): When damaging gen in becomes compromised, once the generator is completed every survivor that enters 16m around that gen are revealed.

Hoarder (rework): Any time survivor search or rummage through chest, get a token up to maximum of 5. Each token results in exit gates being blocked after opening for 4s for each token.

Septic Touch (rework): Any time survivor within your TR finish healing they will leave behind special footprints that lasts longer than scratch marks. This effect is lost once any of those survivors lose healthstate.

Wandering Eye: Any time you start a chase with survivor, auras of all survivors within your TR are revealed to you for 6s

Hex: Overture Of Doom (rework): The first time survivor starts repairing a gen, it becomes cursed and your TR will be trasfered to it. You gain undetectable untill generator is repaired or untill totem is cleansed.

Ravenous: Every time survivor gets hooked for the first time all survivors will scream and suffer 20s of exposed. Once all four survivors are hooked once every survivor will scream and suffer exposed for 60s

Hex: Two can play: Increase blindness duration to 3s (was 1.5s)

None Are free: If you manage to hook every survivor once the perk activates once exit gates are powered. All pallets and windows will be blocked untill last standing survivor.

Blood Echo: When survivor is hooked all other survivors will suffer exhausted for 30s, if injured they will also suffer hemmorage for 30s

Whispers (rework to new mechanic): Scourge totem: Whispers - When standing at any dull totem press action button to create scourge totem, you will see it's aura in white. When any survivor enters 12m of scourge totem they are revealed. If scourge totem is cleansed the survivor who cleansed it will be deafend for 30s

Hex: Nothing But Misery - Now is lighted since start of the game. Every injured survivor will suffer 5 % hindred untill totem is cleansed.

Make Your Choice: The rescuer will now be also revealed for 5s, decrease activation zone to 24m

Scourge Hook: Monstrous Shrine - When survivor is hooked on scourge hook, their timer will be reduced by 20s, this effect only happens when killer is more than 32m away from the hook and doesn't reenter the area, once the area is left the killer will be notified in HUD by perk glowing. If the killer reenters the area the survivor hook state will be paused for 30s and once the survivor gets unhooked the scourge hook will turn into normal hook.

Surveillance (rework): When the generator is damaged it becomes compromised. Once the compromised generator is finished killer will be granted to see progress of every generator by intensity of it's aura mapwide for 60s, during this time base damaging generator will result in extra 3 % progress lost.

Dying Light (rework): When injuring any survivor gain a token up to 30. Each token will grant 1 % speed debuff to healing and repairing. Your obsession is spared from these debuffs, but every time your obsession injured or hooked you lose 50 % of your tokens.

SURVIVORS

Treacherous Crows: After performing invocation all survivors no longer scare a crow for the remainder of the trial. Each time killer scares crow when any survivor is in their TR, will be revealed for 4s and survivors will obtain sound clue each time.

Dead Line: Activates when injured, increase skillcheck odds by 50 % and remove the random skill check spots. Any missed skillcheck will result in 100 % increased progress lost.

Road Life: Each time you hit great skillcheck when repairing generator gain a token up to 8 tokens. For each token you will heal yourself 20 % faster.

Moment Of Glory: Decrease activation requirement to 1 search or rummage, still deactivates when losing entering dying state before the perk activates.

Self Preservation: Now works mapwide. Any time any survivor loses healthstate your scratch marks, pools of blood, running noises, healing noises and grunts of pain will be hidden for 30s

Rookie Spirit: Once activated all survivors will see the auras of regressing gens, once the gen gets minimum repair to stop the regression, generator will remain visible for 20s

Rapid response: Increase aura reveal to 4s

Clean Break: Decrease time to get health state to 35s (was 60s)

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