Rebelancing options for gen speed perks, gen items and heal perks
It's not a secret that gen speed went a little bit our of hand. While increasing repair time would be pretty boring, adjusting the time it's possible to decrease that time is a must. Same with altruistic heals that are completely out of control while self-healing might need a very slight buff.
Autodidact
→ Decrease healing penalty back to 25 %, max healing progress 60 % →50 %
Bardic inspiration
→ 1-10 tokens 0.5 % (was 1 %)
→ 11-19 tokens 1 % (was 2 %)
→ 20 tokens 1.5 % (was 3 %)
Boon: Circle of healing
→ revert healing speed bonus to 50 % (was 100 %)
Botany Knowledge
→ decrease healing bonus to 20 % (was 50 %)
Built To Last
→ Items get replenished once to full (revertion to old version)
Clean Break
→ Increase time of passive heal to 120s (was 60s)
Déja Vu
→ Decrease repair bonus to 3 % (was 6 %)
Desperate Measures
→ Decrease bonus per injured survivor to 15 %, (was 20 %), no longer works when holder is injured (max 45 % when all other survivors are injured)
Empathic Connection
→ Decrease heal speed to 15 % (was 35 %)
Fast Track
→ Decrease tokens per hook to 1 (was 3), now lose all tokens when holder is hooked
For The People
→ Cause 150s broken (was 60s)
Friendly Competition
→ Decrease speed bonus per competed gen to 2 %, now stacks up to 10 % when doing gens together with perk holder = same as using prove thyself but in way more entertaining way
Hyperfocus
→ Decrease bonus per token to 10 % (was 30 %)
→ Increase trigger odds and speed by 8 % per token
→ No longer stacks with other perks (bardic, stake out, fast track)
Inner strenght
→ Increase healing time inside locker to 16s (was 8s)
Invocation Weaving Spiders
→ Decrease all generator progress by 5 charges (was 10)
→ now works on blocked gens (buff)
Leader
→ Decrease bonus to 15 % (was 25 %)
Moment of glory
→ Increase time to heal to 150s (was 60s)
→ triggered by one search (buff)
Overzalous
→ Decrease repair speed to 4/8 % for blessing or cleansing totem (was 10/20)
Prove thyself
→ Decrease repair speed per survivor to 3 % (was 10)
Quick Gambit
→ Decrease bonus to 3 % (was 5 %)
Reactive healing
→ Decrease heal progress gained to 30 % flat (was 50 % missing) Buff
Resurgence
→ Decrease heal instantly gained after being unhooked to 25 % (was 70 %)
Scavenger
→ Decrease the repair speed by 75 % for 60s (was 50 % for 30s)
Self care
→ Unlocks ability to heal at 45 % normal healing speed (buff)
Solidarity
→ Decrease the heal from healing others to 35 % (was 70 %)
Stake Out
→ Missed skill checks become good skillchecks (new)
→ good skill checks become great skillcheks (no longer grant bonus progress)
→ great skill checks when out of tokens don't give bonus progress either (new)
Strenght in shadow
→ Decrease self-heal speed to 55 % (was 70 %)
Wiretap
→ decrease range of aura reading to 8m (was 14m)
Toolboxes
→ Worn out tools (decrease charges from 16 to 9, disable usage for repair, decrease sabo action from 15 % to 5 %)
→ Toolbox (decrease charges from 20 to 10, decrease repair speed from 50 % to 30 %, disables sabo action)
→ Commodious Tolbox (decrease charges from 32 to 15, reduce repair speed from 50 % to 35 %, removes sabo speed bonus, unlock sabo action)
→ Mechanic's toolbox (decrease charges from 16 to 10, reduce bonus speed on repair from 75 % to 55 %, increase sabo speed to 30 % from 25 %)
→ Alex's toolbox (decrease charges from 18 to 12, reduce sabo speed from 100 % to 50 %, increase respawn time by 5s - new)
→ Engineers toolbox (reduce charges from 16 to 12, increase repair speed from 100 % to 102 %, reduce sabo speed from 10 % to 5 %)
Toolbox add ons
→ Clean rag - decrease repair speed bonus from 20 % to 5 %
→ Scraps - increase charges of toolbox by 4 (was 8)
→ Socket Swivels - increase repair speed by 10 % (was 30 %)
→ Wire pool - increase charges by 6 (was 12)
Thank you for reading and leave you comments. :-)
Comments
So you want to nerf surviviors yet again.
NO to everything.
Those are pretty reasonable nerfs. It would still make gen be repairable within 70s but won't be popped in 30s.
What nerfs? Survivor is the stronger role. What nerf are you pertaining to?