Should perks exit which give a Killer strong effect if they play fair?
Hello everyone,
most of the time the argument of tunneling or slugging are coming up the main argument of Killers is that its not worth to spread hooks and its more efficient to go for the early 3v1.
Would it be better if perks exist that give the Killer a strong effect if each Survivor gets hooked once? (Exactly once not like Grim Embrace which can trigger after one survivor is dead.)
Example: If each survivor is hooked once gens go X% slower.
Comments
there's one perk that came with krasue. All survivors scream and are exposed for 60 seconds after hooking each survivor once.
I might misrepresent or not remember this correctly
But in a way we had something similar way back with OG BBQ n Chili which prompted killers to try "hook everyone at least once before a kill" challenges. But that was removed for fairness reasons as one survivor similar perk caused people to unhook in unsafe situations for BP?
But should there be more perks based on objective? Maybe? But should it be something that feels super oppressive? No.
Maybe something more like "for your first 4 fresh hook you gain a token, for each token you get Haste 5%for 15- 20 seconds(or 2.5 seconds of undetectable per token) if you use your killer power or hook the same survivor twice before hitting 4 tokens you lose all benifits"
Id this balanced? No. Is it an idea? Yes. If anyone wants to touch up please do