Sinister grace perks buffs

The perks from those chapter are not truly that good on any side. While the meta should be more wide, perks like these don't increase it's edge.

Vee's perks:

Ghost notes: Scratch mark dissapear 100 % faster (was 50 %) note: scratch marks got updated with Houndmaster chapter to be easier to track and more consistent, so this change would make it more of old lightweight.

1-2-3-4: Skillchecks appear 40 % more often, with inconsistency of sks overall it's more of qol, otherwise you can just run deadlines without wasting time and more consistency.

Road Life: increase healing speed by 200 %, no longer losing tokens on failed skillchecks, new: now works on great skillchecks, not regular great skillchecks, meaning that it can synergize with perks like stake out…

Krasue's perks:

Hex: Overture of doom: No longer is hex. Duration might be increased to 45s.The effect itself is fine if not tide to totem.

Ravenous: Increase the exposed status from 60s to 120s, better worth the effect or make it similiar to grim embrace, each unique hook causes 30s exposed and once 4 are done 60s timer happens.

Wandering eye: When in chase with injured survivor all survivors are revealed to you untill chase ends (was for 5s once the chase starts)

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