What's The Point Of Playing Survivor?

Every patch Survivors receive nerfs, Killers get buffed, and every time something that actually aid Survivors even a little is added to the PTB Killer mains complain and get it nerfed or removed. Almost every new Killer is beyond broken, with Springtrap probably being one of the few exceptions in terms of semi-balanced Killers. They buff Killers who don't need it and constantly punish Survivors for simply wanting to play the game.

The biggest bias? Survivors don't like tunneling, slugging or camping? Too bad. But oh, Killers don't like gen rushing? Buff and add more and more gen regression perks.

So what's even the point of playing Survivor anymore? BHVR clearly doesn't want the role to be played, so why bother?

Comments

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007465#Comment_4007465

    Well, gen could regress on their own better before 6.1.0, as ruin was 200% before that patch. In 6.1.0. ruin was 100% and turned off if someone dies. Eruption was quite stupid at the time but at least it required the killer to get a down. Camping was much easier before 6.1.0 than after it. And one year after came the anti-facecamp feature.

    In the situation you describe, survivors could do even less before the 6.1.0 because there was no basekit endurance and the killer could just hit the hooked survivor after the end of the animation and get them back on the hook if they did not have DS. The gen kick meta was horrible, the worst thing that came with that patch, but it was changed with time.

    Fun is something we can discuss because it has some subjective elements, but, at least for me, DBD is quite fun still. When its not i will just quit the game, as i did with other games i've played through my life.

    I rather much more play the 2025 DBD than the 2020 version.

    Edit: I understand we have different views on the matter, i am just trying to prove my point.

    In a vacuum, possibly. But the changes combined made it so that the Killer could stand in front of the hook and recover quickly enough to deny a hook trade on a healthy Survivor. The other Survivors would try to work on gens, but they'd regress too strongly before they could complete all 5. Basekit BT was implemented, but it was too weak to do much that first week and even after the second, it didn't prevent the Killer from acting the same.

    I think it was impossible to counter that without 2 Survivors on the unhook or Desperate Measures. It was very hopeless, but like today, those issues were blamed on Survivor and not balance.

    That's fair. I'm not saying you're wrong either, just sharing my perspective as well.

  • @Rickprado said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007465#Comment_4007465

    Well, gen could regress on their own better before 6.1.0, as ruin was 200% before that patch. In 6.1.0. ruin was 100% and turned off if someone dies. Eruption was quite stupid at the time but at least it required the killer to get a down. Camping was much easier before 6.1.0 than after it. And one year after came the anti-facecamp feature.

    In the situation you describe, survivors could do even less before the 6.1.0 because there was no basekit endurance and the killer could just hit the hooked survivor after the end of the animation and get them back on the hook if they did not have DS. The gen kick meta was horrible, the worst thing that came with that patch, but it was changed with time.

    Fun is something we can discuss because it has some subjective elements, but, at least for me, DBD is quite fun still. When its not i will just quit the game, as i did with other games i've played through my life.

    I rather much more play the 2025 DBD than the 2020 version.

    Edit: I understand we have different views on the matter, i am just trying to prove my point.

    I might not agree with you, but the main takeaway was that old DBD used to be more fun and silly, since both sides had agency. Nowadays it feels like only the killer players has agency, and the survivor side gets progressively more and more frustrating to play as a result. That is anything but healthy if you ask me.
    In any case, we kinda need a "reverse 6.1.0", which was the intention for 9.2.0.

  • Anti-tunnel changes were awful and horribly implemented on the PTB and should not have hit live in such a state.

    That said BHVR is fumbling hard lately for survivors. Fog vials still not buffed to have charges based on rarity or stronger fog, no anti-slug changes but nerfed OTR, and Ghoul / Krasue were somehow deemed fine to release.

    I don't blame survivors for not wanting to deal with this atm.

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