Ideas on how to implement blood point usage in 2v8 mode (Down the road, NOT something for now)

Blood points are important in 1v4 as they allow you to get perks, items, add ons, and offerings, but in 2v8 they don't do anything. This is a good thing, as we don't want it to be that players that grinded a lot get a bunch of advantages, and people who are new to the game don't have those advantages. However, I wanted to present my own ideas on what we could put in for this.

For survivors and killers:

You can spend blood points to rent alternative Class roles that are as strong as, or weaker than the default 4 classes. So you can use the bloodpoints to have more variation, not to simply have an advantage.

An alternative class might be something like a variant of the Guide where your base gen repair speed is decreased by 10%, but you have more frequent skill checks, allowing you to hit more great skill checks. Granted, this might let you finish the generator say, 5 seconds sooner, but you'd be taking a lot of risk, it would involve more skill, and it would be more so fun then effective. It's not a great example, but my point remains about how the alternative class isn't flat out better than the normal guide.

For survivors:

At the cost of some blood points, you can ensure the first item you get from a chest you open is a particular type. So if you pay for it, you can guarantee a flashlight, med kit, key, map, or a fog vial. The quality of an item you get like this will have a lower chance of being high quality though.

For killers:

Add ons with heavy downsides. For example:

Trapper: Peppy Springs add on; You only have 6 traps per a trial. Trap setting speed is decreased by 15%. Whenever you are within 8 meters of an open trap, gain 5% haste, which lasts for 3 seconds when outside of the 8 meter range.

Huntress: Echoing Handle; when you throw a hatchet, if it hits a survivor, the survivor and the huntresses aura are revealed to each other for 5 seconds. Aura of survivor is shown to teammate killer as well. Decreases maximum number of hatchets held by 2.

These aren't perfect at all, but this is what I'm going for:

let us spend blood points on variation or rng control, not so much upgrades to our kits.

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